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  1. #181
    Player
    LarcSekaya's Avatar
    Join Date
    Mar 2017
    Posts
    11
    Character
    L'arc Sekeya
    World
    Goblin
    Main Class
    Red Mage Lv 70
    I have been following this thread for the first few days, and I have held my tongue, but no more. You, Vorx, are by far the worst red mage player I have seen post.

    In what mind do you equate a Red Mage Non-buffed melee combo to a monk? A monk can do 4k+ dps in melee range. A red mage will never get that high. You seem to neglect the fact that monks get 30% damage from greased lightning, 5% from fists of fire, a blunt resistance down, extra from twin strikes, and more oGCD abilities. You will never be a monk.

    Honestly, if I ever encountered you in a group I was in, I'd make sure you get kicked because I'm not about to carry someone. Melding strength into your gear because it increases auto attacks, pfffftt.

    I don't pay your sub. I don't tell a player how to play when it affects themselves. But as soon as you go into a dungeon or a primal with something so obviously wrong, it isn't just your game anymore. You are single-handedly ruining the experience of other people.
    (6)

  2. #182
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Vorx View Post
    As for the other question, as of late i've had to step into a melee role as there aren't many reading up anymore and i do this to support the tank. it also places me near him in case i need to throw a support heal. as it stands without enhancements to my melee i can do around 1500-2300 compared to just around 2000-3000 (without critical) so it doesn't really make to much difference and i can do two things at once rather then just casting. Also if i relly more on Jolt, Scatter, and Impulse from that range my bar still goes up and i get an AOE around 1300-1500 (without critical) that makes the runs go much faster. On bosses i'll hang back and bombard them with my spells sure but leading up the melee is on par with most Monks and adds a second sword to the mix, then add in the AOE stuff and a lot of tanks have been very very thankful.
    You need to learn how to play RDM.
    (3)

  3. #183
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by LarcSekaya View Post
    I have been following this thread for the first few days, and I have held my tongue, but no more. You, Vorx, are by far the worst FFXIV player I have seen post.
    Fix't.

    /10char
    (2)

  4. #184
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Magni Henriksson
    World
    Diabolos
    Main Class
    Viper Lv 100
    Quote Originally Posted by Vorx View Post
    As for the other question, as of late i've had to step into a melee role as there aren't many reading up anymore and i do this to support the tank. it also places me near him in case i need to throw a support heal. as it stands without enhancements to my melee i can do around 1500-2300 compared to just around 2000-3000 (without critical) so it doesn't really make to much difference and i can do two things at once rather then just casting. Also if i relly more on Jolt, Scatter, and Impulse from that range my bar still goes up and i get an AOE around 1300-1500 (without critical) that makes the runs go much faster. On bosses i'll hang back and bombard them with my spells sure but leading up the melee is on par with most Monks and adds a second sword to the mix, then add in the AOE stuff and a lot of tanks have been very very thankful.
    Okay. I'm sure you're joking now.
    (2)

  5. #185
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Centershock View Post
    There is absolutely no need for you to step into a melee role. You are classified as a caster. Under no circumstances should you even be putting yourself that close to any mob or boss unless you are at the melee portion of your RDM rotation. And even then, you should almost always start that once your black and white mana levels are at or close to 100. RDMs in this game excel at two things: black and white magic, and combining them. Not melee.

    You are only doing yourself and (more importantly) your team a disservice by trying to "melee."
    Actually you should be standing in melee range unless you have a reason not to because extra auto attack damage. But melding STR to increase that is just stupid.
    (1)

  6. #186
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by LunarEmerald View Post
    Actually you should be standing in melee range unless you have a reason not to because extra auto attack damage. But melding STR to increase that is just stupid.
    Not to mention standing in close range allows you to be a more useful target for Dragoons and that Dragon Eye buff. You can also reserve your mobility skills for dodging boss aoes, allowing you to use the GCD that would otherwise be spent locked in a movement animation to cast more spells.
    (0)
    Last edited by TankHunter678; 07-18-2017 at 07:16 AM.

  7. #187
    Player
    ScarletDawn's Avatar
    Join Date
    Oct 2014
    Location
    Shirogane
    Posts
    383
    Character
    Scarlet Dawn
    World
    Lich
    Main Class
    White Mage Lv 90
    I dont get why people cry Nerf, instead they should ask for the others to be buffed. SMN got hit hard and never compensated for the loss, BLM get screwed over by movement and the recent fights count for more dodge then dps check so there a BLM gets screwed out of ley lines cause of aoes.

    Only reason RDM feels OP is cause it copes with movement.
    (1)

  8. #188
    Player
    Lynde's Avatar
    Join Date
    Jan 2012
    Posts
    52
    Character
    Astra Tsuki
    World
    Hyperion
    Main Class
    Machinist Lv 70
    Quote Originally Posted by LunarEmerald View Post
    Actually you should be standing in melee range unless you have a reason not to because extra auto attack damage. But melding STR to increase that is just stupid.
    You realize auto attacking kills Dualcast, right?
    (0)

  9. #189
    Player
    SunSand's Avatar
    Join Date
    Sep 2015
    Posts
    13
    Character
    Mari Qalihin
    World
    Lamia
    Main Class
    Scholar Lv 72
    Cant believe it took this long for people to finally take bigger shots at OP. Rdm is a caster, melee combo be damned you will never be a melee like the other classes. Your a DPS first and a Caster foremost. Maybe if all the "elites" you complained about in the DF vent kept telling you how to play Rdm they may have been right?
    (1)

  10. #190
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Quote Originally Posted by Lynde View Post
    You realize auto attacking kills Dualcast, right?
    Elaborate, if you would, please.
    (0)

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