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  1. #171
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Well, now that that's out of the way.

    Nerf RDM? Yes please.
    And how the hell is this a solution to the underlying issues of smn and blm?
    Red Mage can be kept as is not nerfed just because they messed up on the other jobs.

    Quote Originally Posted by Ootarion View Post
    Having already played RDM myself, if they nerf its damage to a degree that puts it under BLM, Im not gonna play the class anymore. It is fine where it is, if BLM is suffering, then perhaps it is time to improve BLM itself, and not take a dump on another class.
    While i agree about portion of what you said, blm should be more damage then Red (i mained blm for years up until just recently and main Red now). Red Mage does not get punished in mechanics like blm does, and when a older rotation does more damage on blm it shows how it is a bit broken
    (5)
    Last edited by Maero; 07-17-2017 at 09:25 PM.

  2. #172
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Well, now that that's out of the way.

    Nerf RDM? Yes please.
    Nah, no reason to nerf it.
    (4)

  3. #173
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    The funny thing is, Still waiting on the proof that rdm is op. Not seen it yet.
    (6)

  4. #174
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,796
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    They should nerf it and make it's dps rank same as a smn or blm and make its healing based off mind and not int.
    (0)

  5. #175
    Player
    eschaton's Avatar
    Join Date
    Feb 2013
    Posts
    332
    Character
    Oxix Lahun
    World
    Balmung
    Main Class
    White Mage Lv 90
    Do not nerf RDM, boost full black magic casters DPS. As hinted at the live letter, it should be like that. Let's see tomorrow! I do hope so!!!
    (1)

  6. #176
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by NorthernLadMSP View Post
    You're also the person who created a thread crying about AST and threatening to quit that too, should it receive nerfs.

    Apparently, SE better not ever nerf any OP job if they don't want to feel the wrath of you throwing a tantrum and quitting.
    Since I'm on mobile and cannot edit my post, I'll quote myself. The person I responded to is a level 55 RDM which makes this even more amusing.
    (1)

  7. #177
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Something that I think should be changed for red mage is that if a proc expires mid cast, it doesn't interrupt your cast. It's really stupid
    (3)

  8. #178
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by LunarEmerald View Post
    Something that I think should be changed for red mage is that if a proc expires mid cast, it doesn't interrupt your cast. It's really stupid
    Oddly, I like that more than having to sit for that full cast timer to go through and then nothing happens.
    (2)

  9. #179
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Vorx View Post
    As for the other question, as of late i've had to step into a melee role as there aren't many reading up anymore and i do this to support the tank. it also places me near him in case i need to throw a support heal. as it stands without enhancements to my melee i can do around 1500-2300 compared to just around 2000-3000 (without critical) so it doesn't really make to much difference and i can do two things at once rather then just casting. Also if i relly more on Jolt, Scatter, and Impulse from that range my bar still goes up and i get an AOE around 1300-1500 (without critical) that makes the runs go much faster. On bosses i'll hang back and bombard them with my spells sure but leading up the melee is on par with most Monks and adds a second sword to the mix, then add in the AOE stuff and a lot of tanks have been very very thankful.
    Pffffffft!
    (6)

  10. #180
    Player
    Centershock's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    179
    Character
    Yuji Kiritani
    World
    Mateus
    Main Class
    Ninja Lv 100
    There is absolutely no need for you to step into a melee role. You are classified as a caster. Under no circumstances should you even be putting yourself that close to any mob or boss unless you are at the melee portion of your RDM rotation. And even then, you should almost always start that once your black and white mana levels are at or close to 100. RDMs in this game excel at two things: black and white magic, and combining them. Not melee.

    You are only doing yourself and (more importantly) your team a disservice by trying to "melee."
    (3)

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