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  1. #1
    Player
    Vorx's Avatar
    Join Date
    Aug 2013
    Posts
    203
    Character
    Vorx Dargo
    World
    Lamia
    Main Class
    Red Mage Lv 70
    As for the other question, as of late i've had to step into a melee role as there aren't many reading up anymore and i do this to support the tank. it also places me near him in case i need to throw a support heal. as it stands without enhancements to my melee i can do around 1500-2300 compared to just around 2000-3000 (without critical) so it doesn't really make to much difference and i can do two things at once rather then just casting. Also if i relly more on Jolt, Scatter, and Impulse from that range my bar still goes up and i get an AOE around 1300-1500 (without critical) that makes the runs go much faster. On bosses i'll hang back and bombard them with my spells sure but leading up the melee is on par with most Monks and adds a second sword to the mix, then add in the AOE stuff and a lot of tanks have been very very thankful.
    (0)

  2. #2
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    486
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vorx View Post
    its not much i agree but even the smallest extra damage can sometimes make all the difference.
    You'd get a much larger damage boost by melding literally any non-capped secondary stat instead of STR. Melding Crit/DH/SpS/Det would make ALL of your damaging abilities better, unlike STR which only buffs your <100 auto attacks.
    (5)
    Last edited by magnanimousCynic; 07-18-2017 at 03:13 AM.
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  3. #3
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Vorx View Post
    As for the other question, as of late i've had to step into a melee role as there aren't many reading up anymore and i do this to support the tank. it also places me near him in case i need to throw a support heal. as it stands without enhancements to my melee i can do around 1500-2300 compared to just around 2000-3000 (without critical) so it doesn't really make to much difference and i can do two things at once rather then just casting. Also if i relly more on Jolt, Scatter, and Impulse from that range my bar still goes up and i get an AOE around 1300-1500 (without critical) that makes the runs go much faster. On bosses i'll hang back and bombard them with my spells sure but leading up the melee is on par with most Monks and adds a second sword to the mix, then add in the AOE stuff and a lot of tanks have been very very thankful.
    Pffffffft!
    (6)

  4. #4
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Vorx View Post
    As for the other question, as of late i've had to step into a melee role as there aren't many reading up anymore and i do this to support the tank. it also places me near him in case i need to throw a support heal. as it stands without enhancements to my melee i can do around 1500-2300 compared to just around 2000-3000 (without critical) so it doesn't really make to much difference and i can do two things at once rather then just casting. Also if i relly more on Jolt, Scatter, and Impulse from that range my bar still goes up and i get an AOE around 1300-1500 (without critical) that makes the runs go much faster. On bosses i'll hang back and bombard them with my spells sure but leading up the melee is on par with most Monks and adds a second sword to the mix, then add in the AOE stuff and a lot of tanks have been very very thankful.
    You need to learn how to play RDM.
    (3)

  5. #5
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Viglundur Krummason
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Vorx View Post
    As for the other question, as of late i've had to step into a melee role as there aren't many reading up anymore and i do this to support the tank. it also places me near him in case i need to throw a support heal. as it stands without enhancements to my melee i can do around 1500-2300 compared to just around 2000-3000 (without critical) so it doesn't really make to much difference and i can do two things at once rather then just casting. Also if i relly more on Jolt, Scatter, and Impulse from that range my bar still goes up and i get an AOE around 1300-1500 (without critical) that makes the runs go much faster. On bosses i'll hang back and bombard them with my spells sure but leading up the melee is on par with most Monks and adds a second sword to the mix, then add in the AOE stuff and a lot of tanks have been very very thankful.
    Okay. I'm sure you're joking now.
    (2)

  6. #6
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Vorx View Post
    As for the other question, as of late i've had to step into a melee role as there aren't many reading up anymore and i do this to support the tank. it also places me near him in case i need to throw a support heal. as it stands without enhancements to my melee i can do around 1500-2300 compared to just around 2000-3000 (without critical) so it doesn't really make to much difference and i can do two things at once rather then just casting. Also if i relly more on Jolt, Scatter, and Impulse from that range my bar still goes up and i get an AOE around 1300-1500 (without critical) that makes the runs go much faster. On bosses i'll hang back and bombard them with my spells sure but leading up the melee is on par with most Monks and adds a second sword to the mix, then add in the AOE stuff and a lot of tanks have been very very thankful.
    I had to go to the wiki and double check to see if RDM was a Magical RANGE DPS...
    And also check the calendar of April 1st.
    Edit - I see that you put STR melds for AA... O_o
    Okay, lol, now this has to be a joke. Good one.
    (1)
    Last edited by Jybril; 07-18-2017 at 01:21 PM. Reason: Added.

  7. #7
    Player
    Reilyn's Avatar
    Join Date
    Mar 2012
    Posts
    163
    Character
    Vael Keriun
    World
    Leviathan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Vorx View Post
    As for the other question, as of late i've had to step into a melee role as there aren't many reading up anymore and i do this to support the tank. it also places me near him in case i need to throw a support heal. as it stands without enhancements to my melee i can do around 1500-2300 compared to just around 2000-3000 (without critical) so it doesn't really make to much difference and i can do two things at once rather then just casting. Also if i relly more on Jolt, Scatter, and Impulse from that range my bar still goes up and i get an AOE around 1300-1500 (without critical) that makes the runs go much faster. On bosses i'll hang back and bombard them with my spells sure but leading up the melee is on par with most Monks and adds a second sword to the mix, then add in the AOE stuff and a lot of tanks have been very very thankful.
    I almost regret not reading this sooner. I needed a good laugh.

    Quote Originally Posted by NorthernLadMSP View Post
    All I see in these threads are two groups of people. One group that mains RDM and is begging to remain OP and one group of everyone else that see's the reality of the situation.
    By 'OP' you mean 'not quite the highest dps, but mobile'... ?
    (1)

  8. #8
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Reilyn View Post
    I almost regret not reading this sooner. I needed a good laugh.



    By 'OP' you mean 'not quite the highest dps, but mobile'... ?
    I mean great utility, highly mobile, insta casts, very big DPS, basically no mana issues, super simple, easy playstyle - basically a job with 0 drawbacks and DPS that is outshining the two other casters when it should be the lowest of the three. RDM is basically the AST of the casters IMO. AST also needs to be brought back down to Earth. Oh, not to mention that there is 0 reason to bring a SMN or a BLM when you can just have a RDM. This situation screams AST 3.4 all over again.
    (1)

  9. #9
    Player
    Reilyn's Avatar
    Join Date
    Mar 2012
    Posts
    163
    Character
    Vael Keriun
    World
    Leviathan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by NorthernLadMSP View Post
    I mean great utility, highly mobile, insta casts, very big DPS, basically no mana issues, super simple, easy playstyle - basically a job with 0 drawbacks and DPS that is outshining the two other casters when it should be the lowest of the three. RDM is basically the AST of the casters IMO. AST also needs to be brought back down to Earth. Oh, not to mention that there is 0 reason to bring a SMN or a BLM when you can just have a RDM. This situation screams AST 3.4 all over again.
    When you phrase it that way, it almost sounds like you believe it's entirely RDM's fault, when the truth is, SMN is a convoluted mess to play that needs its mechanics reworked, and BLM was apparently doing more dps with its HW rotations than its 4.0 rotation (ask an actual BLM about that) as well as unforgiving timers that punish a loss of a GCD heavily.

    Nerfing RDM, and doing nothing else will not make SMN, and BLM's problems go away, just like how nerfing AST's healing potencies alone will not make WHM's problems go away.

    In this case of casters, I'd argue that more DPS jobs should have more phase-change/boss mechanic screwage-friendly traits/changes. Again, actual BLMs could talk of the specifics about what needs a few seconds more on its duration, but the CD reduction of triplecast was a good start. SMN... again, is just a mess.

    Even if RDM were nerfed, the discussion we should be having, and likely will be seeing alot more of, will be the difficulty of the other casters to hit their performance ceiling when it's the problem that should be addressed now before heavy-handed nerfs go out.

    Oh, just saying it now, no dps should be balanced around how easy it is to play, and SE agrees if the live letter was anything to go by. Just feels like someone is bound to argue that every 5 min when it comes to RDM discussion.
    (5)
    Last edited by Reilyn; 07-18-2017 at 01:41 PM.

  10. #10
    Player
    Blackheart's Avatar
    Join Date
    Mar 2011
    Posts
    167
    Character
    Blackheart Kasuragi
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Vorx View Post
    As for the other question, as of late i've had to step into a melee role as there aren't many reading up anymore and i do this to support the tank. it also places me near him in case i need to throw a support heal. as it stands without enhancements to my melee i can do around 1500-2300 compared to just around 2000-3000 (without critical) so it doesn't really make to much difference and i can do two things at once rather then just casting. Also if i relly more on Jolt, Scatter, and Impulse from that range my bar still goes up and i get an AOE around 1300-1500 (without critical) that makes the runs go much faster. On bosses i'll hang back and bombard them with my spells sure but leading up the melee is on par with most Monks and adds a second sword to the mix, then add in the AOE stuff and a lot of tanks have been very very thankful.
    (0)

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