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  1. #11
    Player MyaValentine's Avatar
    Join Date
    Oct 2013
    Location
    Gilgamesh
    Posts
    353
    Character
    Diana Prince
    World
    Cactuar
    Main Class
    White Mage Lv 70
    the way I see and feel is the proper way to balance the classes on this game UTILITY VS DAMAGE. I also I agree that RED does not need so much of a nerf as much as the other need a buff.

    -if it has lots of "USEFUL" raid iutility ( pt buffs, pt mitigation, raise, cures, tp or mp region etc...) then it should have the lowest dmg (that's not to say it's damage should be just MCH bad because if not we are not doing anything) RDM

    - medium utility (whichever of is between non and lots of utility) should be having more dmg than the utility buff but less than the one with no utility SMN

    - little to no utility should by design be the DMG king all around because its damage IS its utility BLM

    that being said I don't think RDM needs a nerf but more so the other 2 casters needs a buff to balance them out also the damage difference should NOT be as drastic or as close make either or not worth the trade. all classes should feel good and powerful or useful.

    just like this WAR should be the SAM of tanks, BLM should be the SAM of casters. and that doesn't mean nerf the few classes that does feel good but buff the ones that feels bad.


    on the note of SKILLS VS DAMAGE I believe this to be subjective but it's true that if a class is more "PUNISHING" as a trade it should reward more damage or utility MCH/SMN are the 2 I can think of right now needs this balance tweaking Personally I believe MCH should be dealing more dmg than BRD and SMN needs to clearly do more damage than RED but no more than BLM because of utility.
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    Last edited by MyaValentine; 07-15-2017 at 01:23 PM.

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