Quote Originally Posted by Vexander View Post
RDM's utility is largely based in reducing its DPS output. Sure a RDM can raise 6 people in the time it takes someone else to raise 2, but will they have any MP left afterwards? RDM has no in-built MP regeneration, it relies solely on potions and Lucid Dreaming. Unlike BLM with infinite mana, RDM has finite resources that, once depleted, render the class useless. Yes a good RDM knows how to time their use of Lucid Dreaming and not to raise people who just keep getting killed, but the job still has finite mana.
A RDM who raises six people may be out of mana - but you'll have six people up who weren't before. If the tradeoff is between having the RDM sit out a while and do 0 DPS, or having six people stay dead on the ground, I'd say the answer is pretty obvious.

It's a moot point, though, because situations where a RDM even has the opportunity to raise six people generally aren't going to happen outside of a 24-player raid. The point I was trying to make is that RDM's raise is fast, and it is always available - something that can't even be said for dedicated healers. It's why I think Verraise is going to get a nerf, even if in all other regards other jobs are brought up to RDM's level rather than RDM being brought down to theirs.

Quote Originally Posted by ADVSS View Post
30 seconds? what in gods name. seriously? the 9 second cast isnt enough for you?
Not sure what you mean. For any RDM with an ounce of sense, Raise is instant cast. It could have a thirty minute cast time, and it'd STILL be overpowered in the context of RDM's playstyle.