I've never really understood why people want jobs to have complicated, long rotations. I had to stop playing BLM in 3.0 when it went from a fun job where you blow things up to one where you have to constantly babysit a buff while moving and having bosses become un-targetable or running out of trash. DRG and MNK have almost never been fun for me.

Most of the problems people have with both RDM and SAM is that they're a lot easier to play than their previously-implemented counterparts, and that makes sense - you shouldn't have to work three times as hard for the same or worse results. But while a nerf to those would solve it, and buffs to the counterpart jobs would be preferable still, I'd like it if they just simplified most everyone else (like they said they would but didn't). I realize this puts me in the minority, I just don't really understand why.