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  1. #1
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by SpiritMuse View Post
    Verraise costs 1/4 of your total mp though. There's no way you can cast it six times in a row, especially if you're casting other spells in between. The most you can get is three, and then you're pretty much oom.
    You're missing the point. RDM gets a free Swiftcast Raise anytime they use Jolt, which is...every other cooldown. Yeah, it eats through mana, just as Raise eats through healer mana. That fact that it happens without the use of a single big cooldown and can be instantly worked into a standard RDM rotation (just switch Thunder or Aero with Raise, and you're good) is the problem.
    (0)

  2. #2
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by KalinOrthos View Post
    You're missing the point. RDM gets a free Swiftcast Raise anytime they use Jolt, which is...every other cooldown. Yeah, it eats through mana, just as Raise eats through healer mana. That fact that it happens without the use of a single big cooldown and can be instantly worked into a standard RDM rotation (just switch Thunder or Aero with Raise, and you're good) is the problem.
    If you have groups in savage who depend on rdm raises this bad, they wont clear the content.
    Otherwise I am not sure what the problem is with rdm being able to raise 1-2 people really fast. The debuff one gets from raise hits hard on your dps. RDM mana is oom and he cant dps either.
    You will maybe only win overgeared content or content which you do unsync like that.
    (7)

  3. #3
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by KalinOrthos View Post
    You're missing the point. RDM gets a free Swiftcast Raise anytime they use Jolt, which is...every other cooldown. Yeah, it eats through mana, just as Raise eats through healer mana. That fact that it happens without the use of a single big cooldown and can be instantly worked into a standard RDM rotation (just switch Thunder or Aero with Raise, and you're good) is the problem.
    You're also missing that you can only raise twice to keep your DPS up. Thats only 1 more than SMN.
    And as others have said, even if I was top DPS in my susano (idk why the SAM wasnt out doing my pittiful 3.1k dps)
    If im out of MP to keep my DPS up, im not much better than a dead DPS.
    And honestly even with my rez, the group still failed the enrage most of the time.

    The one group that didnt need my raises, they were able to beat the DPS check.

    In short, having 1 more raise over a SMN isnt all that its cracked up to be.
    It IS a bonus over SMN, but its not as crazy as people make it out to be.

    SMN and BLM just need some minor adjustments.
    (SMN needing a sort of gauge that only depletes with GCDs, rather than with time, would be great)
    (10)
    CLAIRE PENDRAGON

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