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  1. #1
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    RDM is fine. It suits the class Fantasy of a Red Mage, it suits the Lore, and its damage is in a good spot. Objectively, RDM is fine. Its not like SAM where it's leaps and bounds ahead of all other DPS by a massive margin.

    The issue is that BLM and SMN are NOT fine. Those classes need fixes, and I'm not sure its the kind of fixes that can be done outside of a major patch.
    (2)

  2. #2
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Vexander View Post
    The issue is that BLM and SMN are NOT fine. Those classes need fixes, and I'm not sure its the kind of fixes that can be done outside of a major patch.
    I mostly agree with this. While I haven't unlocked most of the Stormblood skills for it, what they did to SMN's aoe ability makes me want to cry, and their single-target ability feels underwhelming, as well. In terms of damage, yes, I feel like BLM and SMN need to brought up to RDM's level, not RDM brought down to theirs.

    Utility, though... I'm not sure ANY job should have the ability to raise six people in the same amount of time it takes another job to raise two, and with a whole lot more freedom of movement, to boot. It wouldn't surprise me if that's the nerf RDM gets - Verraise removed from the Dualcast cycle, and given a normal Raise casting time. I think Vercure is fine where it is - but I REALLY wish they'd adjust SMN's Physick to scale with INT or Magic Attack power. It'd give them a good panic cure, and also assist with pet maintenance (which is in a pretty bad spot due to the loss of Sustain).

    Seriously, though, I think some changes are coming soon, once they add the new Savage raid. SE has promised that they'd be keeping an eye on the various jobs - and they'd have to be blind not to notice that SOMETHING needs fixing.
    (3)

  3. #3
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by LineageRazor View Post
    I'm not sure ANY job should have the ability to raise six people in the same amount of time it takes another job to raise two, and with a whole lot more freedom of movement, to boot.
    Verraise costs 1/4 of your total mp though. There's no way you can cast it six times in a row, especially if you're casting other spells in between. The most you can get is three, and then you're pretty much oom.
    (7)

  4. #4
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Vexander View Post
    RDM is fine. It suits the class Fantasy of a Red Mage, it suits the Lore, and its damage is in a good spot. Objectively, RDM is fine. Its not like SAM where it's leaps and bounds ahead of all other DPS by a massive margin.

    The issue is that BLM and SMN are NOT fine. Those classes need fixes, and I'm not sure its the kind of fixes that can be done outside of a major patch.
    The default point the finger at SAM, which has no utility. It is not massive at all and BLM needs to be up there with SAM as that is how these 2 jobs were designed.

    MCH, BRD, SMN, DRG. Explain to me with the current amount of DPS and Utility RDM has why it is "fine" compared to these 4 counterparts? These 4 need to be at the very least on par with RDM in the DPS dept.

    Notice, I made zero mention of nerfs.
    (2)

  5. #5
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ReplicaX View Post
    The default point the finger at SAM, which has no utility. It is not massive at all and BLM needs to be up there with SAM as that is how these 2 jobs were designed.

    MCH, BRD, SMN, DRG. Explain to me with the current amount of DPS and Utility RDM has why it is "fine" compared to these 4 counterparts? These 4 need to be at the very least on par with RDM in the DPS dept.

    Notice, I made zero mention of nerfs.
    MNK has about as much utility as SAM and is pretty far outclassed by it. Utility or lack thereof doesn't seem to be the best indication for nerfs/buffs to classes.


    RDM's utility is largely based in reducing its DPS output. Sure a RDM can raise 6 people in the time it takes someone else to raise 2, but will they have any MP left afterwards? RDM has no in-built MP regeneration, it relies solely on potions and Lucid Dreaming. Unlike BLM with infinite mana, RDM has finite resources that, once depleted, render the class useless. Yes a good RDM knows how to time their use of Lucid Dreaming and not to raise people who just keep getting killed, but the job still has finite mana.

    If you discount healing/raise, the utility RDM then brings is pretty much Embolden, and to be honest, I'm ALL for BLM getting the caster equivalent where it boosts party Magic Damage by 20% reduced by 20% every 4 seconds, for 20 seconds.
    (7)

  6. #6
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by KalinOrthos View Post
    I'm sorry you don't see the strength in having an insta-raise on a DPS.
    Hypothetical: Let's say you have two healers who got with mechanics and they just couldn't keep themselves up, but you still have a RDM up. Before, it would have been "Hope your SMN didn't use Swiftcast on anything else, otherwise you'll have to start over!" Now it's "Rez a healer and Vercure us until we can get both healers back on their feet." Hell, even in a 4-man, this holds true.
    This is a situation I have seen, just in Omega, far too often, and it's easily remedied by just the presence of a RDM. Being able to do the damage they do, AND act as a big safety net for potential wipes, AND the strength, even after the nerf, of Embolden, is just too much.
    There is no need for you to be "sorry". I dont understand this sentence by you.
    What is the problem when rdm raises one healer and uses cure for a moment in your hypothetical situation? In that case the run already looks bad, it just delays the wipe, perhaps you can get a few more seconds of trying to see more mechanics like that and then wipe.
    4-man or normal content does not matter, do you balance jobs around simple dungeons?
    Vexander described here why this raising is not a problem, since it gimps the RDM himself when using it. You dont just pull out raises and heals out of nothing, you sacrifice your own dps for this.


    Quote Originally Posted by Vexander View Post
    MNK has about as much utility as SAM and is pretty far outclassed by it. Utility or lack thereof doesn't seem to be the best indication for nerfs/buffs to classes.


    RDM's utility is largely based in reducing its DPS output. Sure a RDM can raise 6 people in the time it takes someone else to raise 2, but will they have any MP left afterwards? RDM has no in-built MP regeneration, it relies solely on potions and Lucid Dreaming. Unlike BLM with infinite mana, RDM has finite resources that, once depleted, render the class useless. Yes a good RDM knows how to time their use of Lucid Dreaming and not to raise people who just keep getting killed, but the job still has finite mana.

    If you discount healing/raise, the utility RDM then brings is pretty much Embolden, and to be honest, I'm ALL for BLM getting the caster equivalent where it boosts party Magic Damage by 20% reduced by 20% every 4 seconds, for 20 seconds.
    Of course if they want to nerf its raise and heal, be my guest. More time for me to dps and not worry about dead players in normal mode or 4-man dungeons.
    My only problem is the nerf with its dps (without the mana glitch), since those numbers are fine. I would love the suggestion from Vexander if the casters in the group could also find the Embolden buff useful.

    Quote Originally Posted by NorthernLadMSP View Post
    Of course you are - you and everyone else who wants a super simple OP job.
    Is there a problem with that? A simple job which is fun at the same time, is not something easy to get.
    I dislike the playstyle of the other two casters. SMN pet annoys me and BLM immobility is not enjoyable to me. I mained BRD in HW.
    You were not as mobile but you still could move more than a BLM and had fast "casts". RDM reminds me of that, so this is why this new job is the first caster I truly like.
    Not all jobs need to be complex, there should be an option to everyones liking. RDM dps should not be gutted because people believe it does not "deserve" to make dmg.
    (6)
    Last edited by Kling-Klang; 07-14-2017 at 11:44 PM.

  7. #7
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kling-Klang View Post
    Of course if they want to nerf its raise and heal, be my guest. More time for me to dps and not worry about dead players in normal mode or 4-man dungeons.
    My only problem is the nerf with its dps (without the mana glitch), since those numbers are fine. I would love the suggestion from Vexander if the casters in the group could also find the Embolden buff useful.
    I really think BLM should have the caster version of Embolden. That gives it enough DPS utility to match RDM. After that, bolster Fire IV and Blizzard IV's potencies back to what they were, add another 3 seconds to Umbral Ice and Astral Fire, and BLM should be perfect.

    As for Summoner, I'm not really practiced with it so I do not know what it really needs, but giving it back its AOE damage by providing it with a third dot seems like something -needed-. After that, I'm not quite so certain. I feel like Summoner needs a good bit more attention, whereas BLM's fixes are fairly straightforward.

    Quote Originally Posted by Dortharl View Post
    The irony! I've been playing blm for a very long time and I'm tired of getting abused by any mechanic that requires moving so I'm looking to play a more flexible job. The fact that RDM has more flexibility while still being a caster so I can use my gear is a very attractive option. I have no interest i being OP since being OP usually results in a nerf.
    Honestly, this is what made me go RDM as well. I've done BLM since the final patch of ARR, I was so ready for something new. The freedom of movement and Dualcast providing quick bursts of damage make the class fun. Having a high DPS output potential just makes it all the better.
    (1)

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