RDM is highly mobile, doesn't depend upon positioning for any of its weaponskills, and can hold its own damage-wise with a ridiculous simple rotation. To top it off, it has Cure and Raise. Yeah, it needs to be tweaked.
You people just dunno a good class when you see it, that much you all made clear..
The trick when dealing with class balance is to look at it objectively. RDM is much stronger in what it offers in personal damage and Utility for the team which makes it better than its competition.
You're not looking at it objectively- you picked up a class you enjoy playing and don't want your class nerfed and are giving us the "Ya'll are duuumb, ya'll are stuuupid RDM is perfect where it is" when there's more to class balance than what YOU play.
It sure is a good class, better than most others in fact, straight up.
I'm not complaining the design of it, but some designs *may* be in order considering how much higher it really is - or is not.
I am interested to see how savage is gonna turn out before I cry murder on anything. Other than a few obvious outliers, like mch and sch.
Red Mage is too good compared to Black Mage and Summoner. Much easier to play, almost no penalty for screw ups, very mobile, has more utility and their damage is just as good if not higher.
So either Red Mage needs to be nerfed a bit or the other two need to be buffed because as it stands Red Mage shits all over them which is bad for variety and game balance.
Can't tell if bad troll or good troll...
RDM would be if BLM was balanced properly....If the nerfed classes were balanced we would be fine but if the nerfed classes are balanced but they nerf the already balanced classes then all they are doing is switching places and then we will be back at square one :/ where some classes are good and others are awfu( MCH)
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