

I really doubt this is the case. I think it far more likely they wanted to avoid a repeat of Heavensward in which 2/3 of the classes launched too weak to be viable in group content, and the last didn't hold up to the other two tanks as well.


Your argument is not unfounded as they did adjust dark knight damage, but DRK was a great tank in 3.x because of it's crazy toolkit for magic. If you partied with a DRK during Heavensward ,and they weren't very good they were most likely doing it wrong.
Well said, it was almost impossible to mess up on Darks. they had one of the highest agro controls of all tanks. I think people actually tried harder to see if they could mess it up somehow but even then they barely lost agro and over all usefulness.
RDM is boring so idc if it gets nerfed.



RDM does indeed need a nerf. Embolden is far too powerful, so they should get snipped in their #'s.
That bit Thunda we can agree, but the base stats of an RDM are near perfect. Plus anymore i hardly ever see other RDMs even use it though.
the way I see and feel is the proper way to balance the classes on this game UTILITY VS DAMAGE. I also I agree that RED does not need so much of a nerf as much as the other need a buff.
-if it has lots of "USEFUL" raid iutility ( pt buffs, pt mitigation, raise, cures, tp or mp region etc...) then it should have the lowest dmg (that's not to say it's damage should be just MCH bad because if not we are not doing anything) RDM
- medium utility (whichever of is between non and lots of utility) should be having more dmg than the utility buff but less than the one with no utility SMN
- little to no utility should by design be the DMG king all around because its damage IS its utility BLM
that being said I don't think RDM needs a nerf but more so the other 2 casters needs a buff to balance them out also the damage difference should NOT be as drastic or as close make either or not worth the trade. all classes should feel good and powerful or useful.
just like this WAR should be the SAM of tanks, BLM should be the SAM of casters. and that doesn't mean nerf the few classes that does feel good but buff the ones that feels bad.
on the note of SKILLS VS DAMAGE I believe this to be subjective but it's true that if a class is more "PUNISHING" as a trade it should reward more damage or utility MCH/SMN are the 2 I can think of right now needs this balance tweaking Personally I believe MCH should be dealing more dmg than BRD and SMN needs to clearly do more damage than RED but no more than BLM because of utility.
Last edited by MyaValentine; 07-15-2017 at 01:23 PM.



Just curious, does PLD need a nerf as well? It's the easiest to play of all tank jobs, it has top utility now. So it follows PLDs should get changed back to lowest damage, and lowest survivability, yes?
WHM is the eaiest healer to play. So it follows that it should be nerfed to have the lowest healing potential, yes?
Just curious, does PLD need a nerf as well? It's the easiest to play of all tank jobs, it has top utility now. So it follows PLDs should get changed back to lowest damage, and lowest survivability, yes?
WHM is the eaiest healer to play. So it follows that it should be nerfed to have the lowest healing potential, yes?
this is why imo SKILLS VS DAMAGE is very subjective and should not be the factor of balance. The only thing I agree is PUNISH VS REWARD if a class is very punishing then as a trade it should reward more damage.



BLM got no utility, except mana shift, with little to no penalty at all in UI. Not to mention, casting a bliz spell after ressing is leagues faster recovery that af smn or rdm who hit AF or lucid dreaming right before or sometime before dying. we wont look at those though.
Last edited by ADVSS; 07-15-2017 at 06:19 PM.
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