Results 1 to 10 of 235

Hybrid View

  1. #1
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Vexander View Post
    -Snip-
    I think you're greatly underestimating how valuable Verraise will be in progression raid groups. That alone should justify BLM having a significant lead in DPS compared to RDM. And as I said before, buffing BLM beyond RDM to that level will only create imbalances with other DPS as well as content.

    This is also not taking into account the fact that people are saying RDM is a lot easier to play compared to the other two as well. Though i admit that is subjective.
    (0)

  2. #2
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Viglundur Krummason
    World
    Jenova
    Main Class
    Viper Lv 100
    How about we stop arguing and try to get this hairstyle into the game?

    (1)

  3. #3
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kabzy View Post
    I think you're greatly underestimating how valuable Verraise will be in progression raid groups. That alone should justify BLM having a significant lead in DPS compared to RDM. And as I said before, buffing BLM beyond RDM to that level will only create imbalances with other DPS as well as content.

    This is also not taking into account the fact that people are saying RDM is a lot easier to play compared to the other two as well. Though i admit that is subjective.
    I think you're greatly overestimating the value of Verraise as progression raiding eventually ends when content becomes farm status. Temporary utility is temporary and should not be balanced around.
    (1)

  4. #4
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Vexander View Post
    I think you're greatly overestimating the value of Verraise as progression raiding eventually ends when content becomes farm status. Temporary utility is temporary and should not be balanced around.
    Pretty sure jobs aren't balanced around us being overgeared and knowing all the content, but okay. xD
    (0)

  5. #5
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Vexander View Post
    I think you're greatly overestimating the value of Verraise as progression raiding eventually ends when content becomes farm status. Temporary utility is temporary and should not be balanced around.
    Verraise is an amazing utility for any group, raid or no. The game balance is usually done for the jobs when they aren't overgeared for the content they're running. The jobs are balanced around the current (newest/highest ilvl) gear and newest content with a general disregard for how the higher ilvls will affect older content (as it will eventually get to the ilvl sync cap).

    Verraise becomes a less important utility in older content, or content that is being farmed by people whom know the content like the back of their hands. However, the utility it provides to static groups that always do things perfectly vs pugs with far less communication will usually weigh the latter more heavily as more players tend to run pugs over statics. It has to be balanced around for this reason. Giving one job good utility and damage output while suffering very few negatives isn't balanced when you consider how the other jobs factor into game balance. The utility, say BLM provides, is far less than what a RDM can do by rezzing half the party and helping cure them up; yet BLM suffers a DPS loss more greatly when they have to run around to avoid AoEs compared to RDM.

    RDM needs a decrease to DPS. I hate saying it because RDM is my favorite FF job, but it's not balanced.
    (0)
    Last edited by File2ish; 07-18-2017 at 12:46 PM.

  6. #6
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by File2ish View Post
    -snip-
    And from my experience is that if a RDM is having to Verraise half the party they wont be doing anymore DPS. Unlike the BLM who will be refocusing on stabilizing his DPS. Because 2 Verraise is 50% of your MP, even with lucid dreaming you wont have enough MP if you have to do anymore verraising. If you have to heal on top of that you wont be doing anymore DPS until people stop dying and Lucid Dreaming comes back off its 2 min cooldown. The entire time doing 0 DPS.

    So technically BLM has less of a DPS loss from being made to move, then RDM gets from being forced to verraise and vercure spam. Because RDM has much more finite resources then a BLM.
    (2)

  7. #7
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by TankHunter678 View Post
    Snip
    I've raised half a party, and the MP hit is staggering. BUT I've had quite a few bards in my duties and their MP refresh helps wonders with that. At least in raiding instances, I'd assume there would be a bard since they're pretty great overall right now.

    Take Bard away, and yes, having to raise people 4+ people at once in an 8 man is going to kill your MP reserves. No denying that. But even without a Bard to refresh you can sustain your normal damage output with lucid dreaming (and not 4 dying at once >.>), and depending on the situation/timing of lucid dreaming you'll have enough MP to be good the rest of the fight.

    But the fact remains that Verraise as a utility is a massive boon to the party, especially the healers. BLM's utility is far more limited in scope. And while BLM pretty much has infinite MP, but the rest of it's utility is still lacking. RDM shouldn't be dealing more dmg in my opinion, it should be ~same or a bit less.
    (0)

  8. #8
    Player
    Reilyn's Avatar
    Join Date
    Mar 2012
    Posts
    163
    Character
    Vael Keriun
    World
    Leviathan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by File2ish View Post
    But the fact remains that Verraise as a utility is a massive boon to the party, especially the healers. BLM's utility is far more limited in scope. And while BLM pretty much has infinite MP, but the rest of it's utility is still lacking. RDM shouldn't be dealing more dmg in my opinion, it should be ~same or a bit less.
    Pretty sure RDM and BLM dps is less than ~150 away from each other as is with the slight number advantage given to BLM.

    The only limiting factor is the BLM's own mechanics falling so hard on their face when a big boss puts something bad under their feet, or on their head.

    As for the value of verraise, yes it's nice for easy stuff like the ex primals, but the better your group is, the less valuable it becomes. Also, if endgame ever became as unforgiving as gordias savage, you may as well wipe it up, and start again.
    (3)

  9. #9
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by File2ish View Post
    -snip-
    My luck with drawing a Bard in my parties is about as consistent as me getting a Ewer every time I actually need to use one. Very poor.

    Anyways, right now there is something that is mucking with the logs that needs fixing so that we can see the true DPS of RDM vs BLM, especially with the coming changes:

    RDM has a mana glitch that makes use of the reduced gain caused by mana imbalance. Not only is the gain reduced, but expenditure as well. This allows a RDM that adjusts for this to burst combo more often leading to higher then intended damage output which is influencing the logs. In fact, leading to there being an almost 400-500 DPS difference between the top RDM on the JP/EU servers vs the NA ones on Susano.

    Aside from that RDM and BLM are actually competing very close to each other on the logs in the susano fight. The upcoming BLM buffs should definitely push it over RDM, and if that mana glitch is fixed then RDM will definitely be underneath BLM in damage output even in a fight that it has the mobility advantage in.
    (4)

Tags for this Thread