Onslaught Should apply a dot at 40 Potency 16s,
This will make up for fracture and make skill speed slightly more valuable.
Fracture had a use at the end of a berserk chain before is the reason for this.
Berserk : Pacify should be added back to Berserk and its effects should be increase by 10%.
Maim : 10 Potency Increase
Storms Path : 10 Potency Increase, There is NO REASON, this should deal as much as PLD's RIOT BLADE / DRKS SIPHON STRIKE.
The Blackest Night : Longer Buff Duration to make it less Punishing
Currently Darks Mitigation Tools are heavily Reliant on this one ability, its SAD.
Blood-Spill-er (hah) : Increase Potency while under the effect of "Blood Weapon" and "Blood Price or needs to apply an DOT, There's no reason an attack that requires 15 GCD's should be as weak as it is, sure it currently hits as hard as a ZERKED Fell cleave which is nice, but still this is a MAJOR tool to help DRK Catch up on damage while in and out of tank stance compared to other tanks and its VERY under-powered in its current state, have it offer and once again Devalues skill-speed.
Stance Dancing, Should be removed, Honestly wouldn't care if it was removed from PLD as well This takes away fun from tanks which are the least played class at the moment.
Heal Potency : This shouldn't have applied such a strange scaling nerf considering the removal of bloodbath for tanks.
PLD has Clemency, if you don't think that's not over powered, you currently can solo old raids right now that WAR and DRK can't due to this ability, its REALLY OP.
Damage Differences and the reason why DRK/WAR are currently Flawed.
Paladin/Knight gains PASSIVE block bonus, as their gear increases so does their BLOCKRATE, Blockrates are currently at 46%+ and will continue to scale and will continue to give paladins higher mitigation by both classes, and the ability to block magic is HUGE, being unable to parry magic is a bit overboard, especially considering the fact DRK receives bonus BLOODGAUGE from Parrying attacks, why does this have to be limited to Physical? It also makes WAR stance far more useless, as PARRY Scaling Doesn't INCREASE and will always be linear.
The Solution : WAR/DRK Gain the ability to parry while in TANK STANCE.
TL : DR
Classes that don't have scaling DEFENSE should have bonus's APPLIED to them in ways of DPS, currently the bonuses PLD receives from off stats are far higher in auto attacks due to the nature of Paladins fast swinging weapons, making the value of all sub stats much higher then other tank classes available combine that with scaling in blocking that will continue to grow and you have a class that will out damage and out defend the others, and honestly that isn't fair, 2 handed tank classes should have advantages in damage while main tanking and off tanking to make up for the ability to block, somewhere around 10%+ VS Paladin due to their lack of utility.