Results 1 to 2 of 2
  1. #1
    Player
    Renkei's Avatar
    Join Date
    Sep 2013
    Posts
    205
    Character
    Renkei Fukai
    World
    Midgardsormr
    Main Class
    Dragoon Lv 80

    WAR/DRK Changes Suggestions

    Onslaught Should apply a dot at 40 Potency 16s,
    This will make up for fracture and make skill speed slightly more valuable.
    Fracture had a use at the end of a berserk chain before is the reason for this.

    Berserk : Pacify should be added back to Berserk and its effects should be increase by 10%.

    Maim : 10 Potency Increase

    Storms Path : 10 Potency Increase, There is NO REASON, this should deal as much as PLD's RIOT BLADE / DRKS SIPHON STRIKE.


    The Blackest Night : Longer Buff Duration to make it less Punishing
    Currently Darks Mitigation Tools are heavily Reliant on this one ability, its SAD.


    Blood-Spill-er (hah) : Increase Potency while under the effect of "Blood Weapon" and "Blood Price or needs to apply an DOT, There's no reason an attack that requires 15 GCD's should be as weak as it is, sure it currently hits as hard as a ZERKED Fell cleave which is nice, but still this is a MAJOR tool to help DRK Catch up on damage while in and out of tank stance compared to other tanks and its VERY under-powered in its current state, have it offer and once again Devalues skill-speed.

    Stance Dancing, Should be removed, Honestly wouldn't care if it was removed from PLD as well This takes away fun from tanks which are the least played class at the moment.
    Heal Potency : This shouldn't have applied such a strange scaling nerf considering the removal of bloodbath for tanks.
    PLD has Clemency, if you don't think that's not over powered, you currently can solo old raids right now that WAR and DRK can't due to this ability, its REALLY OP.

    Damage Differences and the reason why DRK/WAR are currently Flawed.

    Paladin/Knight gains PASSIVE block bonus, as their gear increases so does their BLOCKRATE, Blockrates are currently at 46%+ and will continue to scale and will continue to give paladins higher mitigation by both classes, and the ability to block magic is HUGE, being unable to parry magic is a bit overboard, especially considering the fact DRK receives bonus BLOODGAUGE from Parrying attacks, why does this have to be limited to Physical? It also makes WAR stance far more useless, as PARRY Scaling Doesn't INCREASE and will always be linear.

    The Solution : WAR/DRK Gain the ability to parry while in TANK STANCE.


    TL : DR

    Classes that don't have scaling DEFENSE should have bonus's APPLIED to them in ways of DPS, currently the bonuses PLD receives from off stats are far higher in auto attacks due to the nature of Paladins fast swinging weapons, making the value of all sub stats much higher then other tank classes available combine that with scaling in blocking that will continue to grow and you have a class that will out damage and out defend the others, and honestly that isn't fair, 2 handed tank classes should have advantages in damage while main tanking and off tanking to make up for the ability to block, somewhere around 10%+ VS Paladin due to their lack of utility.
    (0)
    Last edited by Renkei; 07-14-2017 at 11:20 AM.

  2. #2
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    I am not suggesting they make all of these changes but at least some of them should be implemented:

    1. Delete shake it off or completely revamp it. The very existence of this skill is an insult when you look at what DRK/PLD got and when you realize WAR has zero utility. Either remove it, revamp it, or replace it with a brand new skill and give it to us at an earlier level like you did with PLD and total eclipse.

    2. Make Onslaught increase gauge when under a stance and remove it entirely from being only usable while in a stance.

    3. Remove stance change penalty completely.

    4. Buff potency of WAR's combos

    5. More then ever, the clunky nature of equilibrium has become apparent. Now that we can't swap whenever we want without heavy punishment, the healing factor of it while great (but now by far, worse then clemency in every regard) becomes a hindrance. If I need the heal, i need to lose half my gauge and GOD forbid I'm in inner release when I need that health, you need to do something to change this ability it is with the new stance change mechanics horribly clunky and punishing to use. Make it use TP or something to heal. And restoring 200 TP if we die or if we need it is a joke, bare minimum it should be 500 if they keep the dual nature of the skill.

    6. Remove Inner Beast and Unchained from the Same CD. It is unacceptable that one ability should completely invalidate the existence of another.

    7. In the future, work on giving WAR some new ability that gives it more team utility. Whether it be increasing team damage, defenses, or health. It needs SOMETHING. Because OT war is useless and MT the only way WAR is "useful" is if it does nothing but spam IB and tanking is something any tank can do and saying "you can spam ib and have mitigation!" doesn't work when PLD has massive team utility while doing an even better job MT and even DRK flawed as the class is, can offer something in the form of TBN. The very least they can do to make up for that, is give us a DOT.

    8. Return bloodbath.

    9. Give anyone of our ending combo's a DOT to replace them stealing and not replacing fracture, foresight, brutal swing, mercy stroke. Instead of like PLD, reworking the skills, they simply removed them. It is silly that PLD is the only tank that can slot every skill it lost but DRK and WAR both lost skills that were not replaced. Instead of making their DOT work like Goring Blade, they just removed it. Instead of reworking foresight, brutal swing, or mercy stroke they just remove it. PLD can get back everything it lost, the only tank that can do that. DRK and WAR already lack in utility, it is ridiculous that we have to slot utility that we had before leaving us with less options then PLD when it comes to choosing tank skills.

    10. Actually on that topic, give us back brutal swing. It is unacceptable that we do not learn a single OGCD until level 62. Give us back fracture and make it OGCD. DO SOMETHING. We are the only tank that suffers like that.

    11. Delete Shake it Off

    12. I'm sure I'll think of other things.
    (3)
    Last edited by Tegernako; 07-14-2017 at 12:30 PM.