If I have to stop chain casting Cure 2 to save myself from loose mobs and you die in 2 seconds, that's on you. Any tank that can't survive without every single GCD devoted fully to them is pulling too much stuff.
So many tanks in this game seem completely oblivious to the fact that they vary wildly in how easy they are to keep alive.
Hardly.
The post you quoted is by yet another "git gud" person who thinks they are the cream of the crop when they probably aren't. I've healed plenty of dungeons and fights in the game, in fact I've healed pretty much everything outside of Extreme Primals and Savage content just fine. Sometimes it takes me a run or two to learn things that only healers need to work with, but I'll get it after an attempt or two.
I've earned plenty of commendations, and generally I usually keep people alive (unless it is impossible when they get themselves killed due to mechanics) in most circumstances.
But yet, if some tank who thinks he's invincible decides to mash his sprint button and then round up half the dungeon in one pull and he drops dead without even seeing if my character is properly geared to even DO that, then that's not my fault. Sorry, this isn't a "git gud" situation on my part, but rather the tank's. The tank needs to learn how to tank properly.
What people like @Rubiss and @AxiomPITCH need to understand, is that Defense is a combination team effort by the Tank and Healer combined. If one utterly fails their job, then they both end up failing at their combined jobs and someone (usually the whole group) is going to die. Tank pulls too much crap that it is mathematically impossible to keep him alive? That sure ain't the Healer's fault. If the Healer is wasting time DPSing when the tank falls flat on his face? Healer's fault. Either way, the result is the same, you end up with a wipe and there's usually a bit of bruised pride and finger-pointing involved.
But here's the problem: Anytime the Tank or the Healer do something that makes Survival more difficult places some of the blame on them. Should a wipe occur because of this, they are at fault at least partially. If a Tank dies because the healer was in mid-casting Stone IV, it's the Healer's fault. If a Tank dies when he has more than one group of mobs attacking him, and assuming he was the one who initiated combat with these mobs, or caused the situation that brought the extra mobs, then it is the Tank's fault. If both of the above happen, then the fault lies with both of them. Either way, a wipe happens because someone did something very wrong.
These mobs were not designed to be fought multiple groups at once. The pulls were designed to be pulled one at a time, fought, and then moved onto the next. Whenever large pulls are meant to be large, the mobs will oftentimes be designed in a way to make them much more reasonable. The playerbase is trying to dictate what should be pulled and what should not be pulled, but they do so at their own risk. Don't tell me to "git gud" when you decide to make things harder on yourself because you're in a freaking hurry, or you have ADHD or what-not that causes you to have such a low attention span and end up getting killed because of it.
If you pull a single group of mobs and you die while I was casting Holy or something, or if I OOM after spamming Holy, then I will gladly admit my failure. But if you fall flat on your face because you thought attacking 12+ mobs at once was a good idea... then sorry, nope. YOU are the one who needs to git gud.
Agreed on above post. I play both tank and healer. I also have SAM at 70 so I know a little about dps too. To add a little more, kill rate is also important here. Even if the tank is capable of withstanding multiple mobs and the healer is comfortable with that pull, if the dps speed is slow (this can be anything. Team composition, split target dps, lack of gear. You just don't know what you encounter on pugs) the fight will slowly turn south (this can lead to anything too. Tank will run out of cooldowns, healer's mana issue etc). Pulling more in stormblood dungeons also means you can simply cut off the healer's dps by a large margin. Yes I can holy two or three times to stun lock them but I will soon have to follow by healing if the dps is low, or tank is not using cooldowns.
I stated on another thread but for me, mass pulling needs a lot of conditions met (which is completely unknown on pugs) and even if you can pull them off the outcome is minimal. At least from my experience in the Stormblood dungeons. (old content dungeons usually has less issues due to the players being overgearing the content by a large margin).
Honestly? My biggest problem?
Just let me regen some f***ing mana. Jesus Christ.
I cannot count the number of times this expansion a tank pulls when I'm at like 20% mana and I'm running on fumes trying to keep the world's squishiest tank alive while the dps seem hellbent on trying to kill themselves all while I'm also trying to contribute some damage as well. Is it really so much to ask that you take your eyes of yourself for like two seconds just to look around your screen. glance at your healer's MP, and say "hey, my healer is out of mana. Maybe I should take it slower for a sec? Maybe I should ask them if it's okay?"
Some of you "geniuses" can't even even be bothered to wait for new players. In the past week alone, I could rattle off a number of examples where the tank pulled while one or more new players were watching the cutscene before the last boss. Like...wtf? How far up your own ass do you have to be that you can't even give someone 30 seconds to take in the whole experience on their first run.
Tanking is my least favorite role, but I've started doing it more just because of how much I detest so many of the people tanking.
Last edited by Galaktica; 07-25-2017 at 09:55 PM.
Which healer are you playing? I have literally not once had to have my party wait for my MP in any SB content on AST or WHM despite DPSing on every pull. I sometimes run out or low if I get overenthusiastic with Gravity / Holy or the pull is very difficult to heal and I have to use all my resources, but then I just tone it down a bit at the beginning of next pull.
When you have a tank that doesn't like to use CDs, DPS who keep getting hit, or DPS who take forever to kill anything. It's not hard to run low. All of them together? That's super fun. Throw in a rez or two because everyone wants to stand where they shouldn't? Ooooooh boy, I'm in heaven. -_-
I'm glad your experience has been as nightmarish as mine though. That's cool.
Last edited by Galaktica; 07-25-2017 at 11:10 PM.
Tired of dealing with tanks that pull too much but can’t seem to use those Defensive cooldowns?
Are you falling asleep because the tank doesn’t pull big enough groups for you to be entertained?
Do you need to take a nap after a stressful dungeon run because the tank decided to tank in DPS stance the whole time and you felt that you had to go through you MP pool to keep the tank alive?
Well, I have a handy dandy new cure for what ails you.
It’s called “Initiative!”
Fresh off the line from Jim Co., “Initiative” can cure all of your Healer and Tank Relationship problems!
Don’t want the Tank to do large pulls, take a sip of “Initiative” and request the tank to do smaller pulls instead.
Is the Tank not using cooldowns? Glug down some “Initiative” and tell the tank that if they don’t do cooldowns, you can’t help DPS and that the run would take longer.
Are you about to load into DR again for the third time today? Stop and take some “Initiative” first! Then, drop out of DR and use PF to request the type of Tank you would like to group with. Once you got your Tank, then proceed to DR together!
If you can’t find a tank that you could group with in PF, no problem, take an extra dose of “Initiative” and become the tank yourself! Now no one can hold you down!
“Initiative” can also help with those pesky DPS that you have to group with too!
DPS got keep standing in the red? Take some “Initiative” and tell them to stay out of the red or they will cause the fights to take longer due to DPS loss! DPS hate loss and longer dungeon runs!
“Initiative” can help you remove stains from your carpets, help you clean your house, and help you exercise.
“Initiative,” for when you want to take responsibility for your actions, introspect, and accept some blame for your decisions to use DR solo!
“Initiative!” Take home a case today!
Last edited by Xtrasweettea; 07-25-2017 at 11:33 PM.
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