Quote Originally Posted by AxiomPITCH View Post
Thread's over, move out.
Hardly.

The post you quoted is by yet another "git gud" person who thinks they are the cream of the crop when they probably aren't. I've healed plenty of dungeons and fights in the game, in fact I've healed pretty much everything outside of Extreme Primals and Savage content just fine. Sometimes it takes me a run or two to learn things that only healers need to work with, but I'll get it after an attempt or two.

I've earned plenty of commendations, and generally I usually keep people alive (unless it is impossible when they get themselves killed due to mechanics) in most circumstances.

But yet, if some tank who thinks he's invincible decides to mash his sprint button and then round up half the dungeon in one pull and he drops dead without even seeing if my character is properly geared to even DO that, then that's not my fault. Sorry, this isn't a "git gud" situation on my part, but rather the tank's. The tank needs to learn how to tank properly.

What people like @Rubiss and @AxiomPITCH need to understand, is that Defense is a combination team effort by the Tank and Healer combined. If one utterly fails their job, then they both end up failing at their combined jobs and someone (usually the whole group) is going to die. Tank pulls too much crap that it is mathematically impossible to keep him alive? That sure ain't the Healer's fault. If the Healer is wasting time DPSing when the tank falls flat on his face? Healer's fault. Either way, the result is the same, you end up with a wipe and there's usually a bit of bruised pride and finger-pointing involved.

But here's the problem: Anytime the Tank or the Healer do something that makes Survival more difficult places some of the blame on them. Should a wipe occur because of this, they are at fault at least partially. If a Tank dies because the healer was in mid-casting Stone IV, it's the Healer's fault. If a Tank dies when he has more than one group of mobs attacking him, and assuming he was the one who initiated combat with these mobs, or caused the situation that brought the extra mobs, then it is the Tank's fault. If both of the above happen, then the fault lies with both of them. Either way, a wipe happens because someone did something very wrong.

These mobs were not designed to be fought multiple groups at once. The pulls were designed to be pulled one at a time, fought, and then moved onto the next. Whenever large pulls are meant to be large, the mobs will oftentimes be designed in a way to make them much more reasonable. The playerbase is trying to dictate what should be pulled and what should not be pulled, but they do so at their own risk. Don't tell me to "git gud" when you decide to make things harder on yourself because you're in a freaking hurry, or you have ADHD or what-not that causes you to have such a low attention span and end up getting killed because of it.

If you pull a single group of mobs and you die while I was casting Holy or something, or if I OOM after spamming Holy, then I will gladly admit my failure. But if you fall flat on your face because you thought attacking 12+ mobs at once was a good idea... then sorry, nope. YOU are the one who needs to git gud.