No even while I was leveling up I healed through big pulls, as a SCH. Just have to heal more and DPS less. Adjust accordingly.Big pulls are standard when the tank and/or healer are fully geared or overgeared for content, and purely reckless if they are not. Skill plays a role, of course, but to mass pull is to willfully disregard mechanics. Whether or not you can get away with that depends mostly on gear. Saying someone is bad at their class for wanting caution for a surer, if slower victory is what is bad. Although, I am of the opinion that you should never let someone die when you can at least try to save them, even if they are dying of stupidity. Remember: we're all on the same side here...
Uh. Because I can heal even more when already spamming Cure II like no tomorrow while the tank gets hit by 3 packs of mobs or more... makes sense...



Had a PLD the other day that kept mass pulling even with the healer not being able to keep up, to the point that he just quit after the first boss.
Got a new tank in a minute and proceeded to finish in a little under ten minutes from first to last boss, because the tank stuck to small pulls and the healer, me, and the dps burned everything at light speed.
Or just ask if big pulls are ok. Everyone wins!
Actually, The Healer is critical to a tanks ability to multipull. People like to spin shit about how its about "if the tanks can handle it", But if the healer is unable to keep up with the damage being dished out by the 10 - 15 mobs wailing on your ass, You'll be forced to slow down or die, no matter how good your cooldown usage is.
Healers and Tanks need to work together on multipulls. As much as Tank players like to think its all about them and their "skills" as a Tank, Take the Healer away and they'll be dead in seconds. Unless you're a Paladin, In which case it'll take about 30 seconds to die.
The harder you make me work to keep you alive, The less time i have to help with damage.
When everyone overgears the hell out of a dungeon, Its not skill that lets you pull half the dungeon at once.
I'd say it does largely depend on the tank. I can heal any tank that is gear through almost anything, but if they are undergeared that becomes much more difficult.
Was SCH main through HW and it's my 2nd job (first healer) in SB...just hit 67 last night and I've had pretty good experiences so far but Bardham's Mantle has been rough...
I'm all up for pulling more than one group, and like to push myself as well. The stress level definitely goes up dramatically when I'm burning through my CD's in sequence, my fairy skills/rouse have been utilized, and I'm spamming my cures/stacks as fast as possible to try to keep the tank from dropping. It's part of it, and hopefully smart tanks will notice how long they're dangerously close to death and alter pull size or cooldown timings to ensure a smooth run.
The only thing that really confuses me is how desperate I'm trying to keep the tank up when 7+ mobs are beating on them, my CD's aren't back up yet, and I see no CD's on the tanks bar and them in DPS stance. Push the DPS as much as you can please, no issues there, but if you're floating around 1k HP and most/all mobs are back up...either have a killer CD to pop or may consider tank stance so we don't wipe
Lost my first tank in SB in Bardham's last night, 7 mobs, none dead, tank in DPS stance, all my CD's burned w/ no stacks left![]()
Last edited by Vaala; 07-18-2017 at 03:16 AM.

What I've found in threads like this is people just need to communicate. If you are healing and uncomfortable speak up, if you are tanking and having problems speak up, if dps are having a hard time or don't have high aoe damage take it into consideration. You are a team so work like one and don't get mad if people do speak up take what they say into consideration. Maybe even give advice if you know what they are having issues with.
Thank you for all those who have responded. The thing is when you pull large groups you really not saving much time, honestly. It seems to go by faster in dungeons when the tank stays at a steady pace throughout the dungeon. Also, it's less stressful as a healer when I have a opportunity to heal/buff and DPS with the party appropriately without having to blow every single GCD or cooldown to just keep the tank alive.
If you are undergeared or at gear lvl then this statement is true. Once we outgear the content, which we pretty much do for everything already, you do speed it up. 6 mobs and up, usually the number of mobs in double pulls, taking the potency of AoEs, that don't fall off per enemy, will speed up the killing significantly.
可愛い悪魔
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote







