I do some double pulls, but I use cooldowns efficiently so normally they go fine
If the healer cannot handle it and I die and/or we wipe then I just slow down and continue the run with single pulls
I do some double pulls, but I use cooldowns efficiently so normally they go fine
If the healer cannot handle it and I die and/or we wipe then I just slow down and continue the run with single pulls
The only problem i've found with this so far is that there are some tanks that will pull the 1st mob, move on to the 2nd mob and then stop for around 3-5 seconds (at which point I'm thinking "Okay, its go time") so I then cast regen on them. However at that exact moment the tank then starts running off in the direction of the 3rd mob and then I do a mental facepalm.
Not regening the tank is for bad tanks. It costs you dps just so they can have an easier time.
For me, the biggest issue is not even that they overpull. It's annoying and stressful, yes, but I can usually handle big pull thanks to Holy etc., especially if the tank also uses defensive CD's. The problem is...
Most tanks nowadays DON'T use defensive CD's. And to make matters worse, thanks to sprint not burning all your TP anymore, tanks now think it's somehow okay to sprint away from the healer at top speed while they still buff/try to top their silly asses off in preparation for the next pull. This leads to a huge pack of mobs hitting the tank while the healer is still miles away from them. But somehow, if said tank then dies, with the healer not even there yet, it's still somehow the healers fault for failing. That's a trend I see increasingly lately, and it's really concerning to me. Just pulling those packs without sprint will actually result in faster runs simply because we don't wipe just because you think it's fine to stress the healer out of their mind. And it's also the reason why I barely run roulettes anymore unless there's a tank I know in there.
I actually made a post about this in the healer horror stories thread a bit back...
I admit to stutter stepping between my first and second pulls, but this is only to make sure I actually have the mob locked onto me. If one of them doesn't get hit by flash, I'll turn around and make sure they are focused on me before I run to the next group.The only problem i've found with this so far is that there are some tanks that will pull the 1st mob, move on to the 2nd mob and then stop for around 3-5 seconds (at which point I'm thinking "Okay, its go time") so I then cast regen on them. However at that exact moment the tank then starts running off in the direction of the 3rd mob and then I do a mental facepalm.
Three groups though? Yeah, no, that's excessive.
Pull all the things!
I meant it as written.
A tank that can't pull properly with regen agro needs to learn. Regen on the tank while pulling reduces healing required once mobs are gathered allowing the healer adfitional time for dps.
Player
I find that there are three types of tanks.
1. Insecure tanks learning their role who often pull smaller groups because they aren't confident in either themselves or the party with larger ones. Whether these are sprouts or just cautious players be considerate and help them discover their limits (and your own if you're a healer).
2. Confident tanks who know their capabilities and actively utilize tank stance and cooldowns as needed to pull massive groups of mobs and mitigate them to the best of their ability. These are the good players, and try to do your best to keep up with them. If they're maximizing their toolkit then try to do your best to maximize yours, and suddenly the dungeon becomes if no more fun more interesting for the both of you (and maybe a little less tedious for all).
3. Bad tanks who act like confident tanks but either forget they have mitigation cooldowns or don't know how best to use them. This includes tanks that lose aggro multiple times, tanks that gather large groups and end up at 20% HP before they even stop moving and then fail to pop Hallowed/LD/Holmgang, and those that try to do the same in the DPS stance without overcompensating either with AoE enmity skills to hold aggro or defense cooldowns during critical moments.
You will see some of all three of these. Be considerate to #1 and try to build their confidence with friendly banter, get along and try your best with #2, and treat #3 depending on how they treat the rest of you. If they're still learning then it's good to be supportive but if they're just nasty-bad then don't waste your time.
I just don't run Bardems Mettle anymore. I leave a Roulette if it pops. Too many tanks are sprinting off and pulling wipes before I can finish casting protect. Not worth the bother.
I get it. You're farming xp. You've been here hours. So have I. Maybe have a little common decency.
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