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  1. #11
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Vhailor View Post
    SE needs to take the lead with this, not the players. When they pull crap like the Stormblood storyline ending battles - with the final dungeons all being about normal levels of difficulty, followed by a huge difficulty spike in the final Trial - it places too much of a burden on the playerbase. It's not hard for players to help each other out when a dungeon is marginally more difficult than the one before it. It is much harder when content goes from walkover to difficult.
    How is the final trial a huge difficulty spike? Genuinely asking; I did it when the 8 of us were new to the instance and I fail to see how that fight is hard. Gotta pay attention to it, that's about it. Oh, wait, I think we found the problem.
    (1)

  2. #12
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    im not sure if i completely get this post.

    if it means anything, when i looked up a basic level 55 perception crafting rotation, the only tips available are within the perception of players that already had all the best gear and abilities. for example, my current gear only allowed me to have a maximum of 387CP while the rotation shown to me required gear that gave a maximum of 395CP. meaning that i would find no value in the tips until i was around level 60, so until then, i have to deal with failing most of my crafting attempts.

    if anything, this is an example of how there are limits to how much high-level players can encourage low-level players requesting the nerfs when the perception of balance is literally on a high-level alone.
    (0)
    Last edited by Mysticdraggon; 07-14-2017 at 02:00 PM.

  3. #13
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Vhailor View Post
    It's not hard for players to help each other out when a dungeon is marginally more difficult than the one before it. It is much harder when content goes from walkover to difficult.
    What spike? Just because you can snooze all the way to the end of dungeon, doesn't mean you can in the trial. It's a good wake up call, especially shows that most dungeon people sit back and barely click imo.
    (2)

  4. #14
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Prepareth thyself oh forum of online gaming for the doom of all cometh to rain crippling vengeance upon the frightened and huddled masses.

    (0)

  5. #15
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    i will post in this thread again, and all thread about this fight
    the mechanics come from most of the MSQ trial and some off MSQ raid
    may be it was a long time since someone last see the mechanics, or if someone us jump potion, all it take is just 1-2 wipes to learn all the mechanics
    so here is what i am going to say, if this fight got nerf, it is more than just the new player who fail and cry for nerf to blame
    I have been getting into this fight quite often either helping friends or FC
    but the amount of 1/2 wipe quitters are uncountable, they are new player, return player, veteran and even mentor
    be patience and learn the fight together or teach those new to the fight the mechanics, and stop rage quitting
    (1)

  6. #16
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by akaneakki View Post
    Way too many people/players doesn't help and I can understand why. We see it everywhere, where attitude of not even bothering is there and players and by players, I mean very many players often say it's fine to slack.
    I think there is a mentality among some players of just wanting to be carried rather than trying. And the sad fact is you can't force people to change.

    https://www.reddit.com/r/ffxiv/comme...p6s/?context=3
    (1)

  7. #17
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Mikhaill View Post
    That's a meme at this point.
    People started to meme it after other people started using it unironically, the meme was or is trying to make fun of those people, who do exist.

    I know one of those people, he's always complaining about people not minding their own business telling him how to play, and always complaining about being kicked, we have tried to reason with him but he's one of those people who follows the "as long as we're not wiping you can do whatever you want". I just actively avoid partying him now.
    (0)
    Last edited by alimdia; 07-15-2017 at 06:53 AM.

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