Quote Originally Posted by Vhailor View Post
SE needs to take the lead with this, not the players. When they pull crap like the Stormblood storyline ending battles - with the final dungeons all being about normal levels of difficulty, followed by a huge difficulty spike in the final Trial - it places too much of a burden on the playerbase. It's not hard for players to help each other out when a dungeon is marginally more difficult than the one before it. It is much harder when content goes from walkover to difficult.
How is the final trial a huge difficulty spike? Genuinely asking; I did it when the 8 of us were new to the instance and I fail to see how that fight is hard. Gotta pay attention to it, that's about it. Oh, wait, I think we found the problem.