


Everyone that's done the ARR MSQ has seen almost every ability Shinryu has. The majority of the fight's difficulty just comes from whether or not you're paying attention.SE needs to take the lead with this, not the players. When they pull crap like the Stormblood storyline ending battles - with the final dungeons all being about normal levels of difficulty, followed by a huge difficulty spike in the final Trial - it places too much of a burden on the playerbase. It's not hard for players to help each other out when a dungeon is marginally more difficult than the one before it. It is much harder when content goes from walkover to difficult.
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