Quote Originally Posted by Ursa_Vonfiebryd View Post
Smart pulling is assessing the level of content, the group performance and enemy grouping. You mass pull in lower level content and it could mean death depending on what skills are available. Sure if the group can handle it, its wonderful but tanks have a tendency to keep trying for this even when its obvious the group can't handle this.

Also the optimization crap from last expac was criminal. I had never seen people as ostracized and criticized as i did in that expansion over aggro management and enabling other roles' dps.

When a WHM is shirked during a regular dungeon run because she did TOO MUCH DPS and grabbed aggro from the tank...That is not about being a good player. That is unacceptable behavior.
This occurred because of everything becoming increasing simplified not in spite of it. When DPS could mitigate their aggro through Diversion and Lucid Dreaming—two oGCDs that has zero impact on their rotation—it made no sense to force tanks back into tank stance. The whole Shrink memes only happened when people refused to quell their own aggro. And even then, they were rare.

Outside early leveling dungeons, there is precisely zero need to "assess" dungeon content. They can all be mass pulled and AoE'd down with minimal effort. Even current dungeons aren't difficult to do large pulls—which is why they have become optimal. Put another way, SE has given us virtually no reason to care about anything except damage. Even tanks and healers are largely gimped DPS. Naturally, this encourages more and more players to focus on how much damage they do and little else. Simplifying things only strengthens that mentality. If SE wants players to prioritize something else, they need to give them a reason to. So far, they haven't.