Quote Originally Posted by NephthysVasudan View Post
You know I've started seeing this.... these "super pull" stunts only work when you have a heavy long range DPS stacked and a whole lot of bloody luck. Lately I keep getting paladins who do stupid things and DPS that seem to be doing literally nothing - when in fact its not that they are doing nothing - they can't keep up with the bloody mess that the tank started.
I've been seeing a lot of this in Skalla lately. Enemies with enormous hit rings that don't always stack well on top of each other which makes spamming AOE as a caster difficult, who telegraph lots of attacks, which makes AOE difficult to impossible as a melee, yet tanks still try to pull literally everything. That said, the dungeon is still probably one of the more fun ones for me, specifically because of the forced slowdown on the last third that actually allows me to use all my moves. Not just Doton, Battletoad, and Death Blossom.