Quote Originally Posted by Okamimaru View Post
Tanks, healers, dps... no matter the role if one of the 3 can't handle large pulls it doesn't make things faster... If you kill 3 mobs and it takes 3 minutes to kill them or you kill 3 mobs one at a time at a minute each then it really doesn't matter does it? Into fact it could be argued that smaller pulls allow guages to build up faster allowing for better resource management and burst openings for the bosses... which in turn makes runs faster...
It depends wether the DPS uses aoe.


For instance: lets say fire 1 does 300 damage to a single target.and fire 2 does 150 to all targets. Using fire 2 on a group of 3 mobs will make it do 450 damage in total. Thus making it an efficient dps increase and making the run quicker. This effect is amplified if theres even more mobs.

If DPS only uses single target dps, then big pulls dont really matter if you add up the time of killing each individual mob and running from pull to pull. In a mass pull without aoe you'd just add all that together without benefit. And only puts an unnecesary strain on the healer. So if im in a party with a BLM and a SMN, then it would be a waste of time and DPS potential to not to multi pulls.

Wether the healer can handle it or not is a different issue. Some tank tend to push them to their limit with pulls that are sometimes absurd. Personally I rarely pull more than 2 groups at once unless im certain thats its manageable. Like a third pull consisting of weak aoe fodder.