Quote Originally Posted by tyrantdragon View Post
[as if it's the]...the healers fault if Super Tank dies because the Healer can't keep up because the tank did not take proper precautions to see if the healer is properly geared or could even handle it
But... max pulls have been possible since 4-mans of just AF (i290 and less) gear...

Fault there won't lie with the healer alone. It includes the tank, ofc, but it also includes the DPS. CDs only last so long. Which is why safety does not lie in heal spamming, but rather in full use of one's toolkit; AoEing when you still can because once the CDs are down, it's not going to be sustainable regardless.

I say this as a tank, a healer, and a DPS. My healer is the least geared, but since hitting level 70 in AF, megapulls have not been an issue as long as the DPS are decent and the tank at least banks a CD or two for the pull.

Quote Originally Posted by Maeka View Post
Also a thing I notice about big pulls is a lot of times either I myself or DPS end up getting hit with AoEs, becuase you can't freaking SEE the markers on the ground with all the animations, mobs, etc going on.

Yeah Yeah I know you're in a hurry blah blah, but haste makes waste. I'd rather take a few extra minutes per dungeon to do it the safe way than to blow 5 minutes on a wipe and run back.
Limit your party animations displayed.

The thing is it's not just 3 minutes saved on that run. It's also nearly that on the next and the one after that and so on; every party those who've gotten used to optimizing pulls in this group join who are likewise capable will see the benefits. Play it safe, rather than learning how to do these pulls, and the community largely stagnates, while the remainder who are more ambitious or far-sighted fracture off and become less willing to join random groups.