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  1. #1
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Also a thing I notice about big pulls is a lot of times either I myself or DPS end up getting hit with AoEs, becuase you can't freaking SEE the markers on the ground with all the animations, mobs, etc going on.

    I've seen DPS almost die, and in a couple times, die outright because of this. I've even dropped dead myself as a tank because people insisted I pull multiple and I wound up eating some AoE I couldn't even see, what with all the flashy effects, mobs everywhere (especially large mobs), and HP bars all over the place, as well as all the numbers and status effects popping up all over the screen.

    One of the reasons I don't like big pulls.

    Yeah Yeah I know you're in a hurry blah blah, but haste makes waste. I'd rather take a few extra minutes per dungeon to do it the safe way than to blow 5 minutes on a wipe and run back.
    (20)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,015
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by tyrantdragon View Post
    [as if it's the]...the healers fault if Super Tank dies because the Healer can't keep up because the tank did not take proper precautions to see if the healer is properly geared or could even handle it
    But... max pulls have been possible since 4-mans of just AF (i290 and less) gear...

    Fault there won't lie with the healer alone. It includes the tank, ofc, but it also includes the DPS. CDs only last so long. Which is why safety does not lie in heal spamming, but rather in full use of one's toolkit; AoEing when you still can because once the CDs are down, it's not going to be sustainable regardless.

    I say this as a tank, a healer, and a DPS. My healer is the least geared, but since hitting level 70 in AF, megapulls have not been an issue as long as the DPS are decent and the tank at least banks a CD or two for the pull.

    Quote Originally Posted by Maeka View Post
    Also a thing I notice about big pulls is a lot of times either I myself or DPS end up getting hit with AoEs, becuase you can't freaking SEE the markers on the ground with all the animations, mobs, etc going on.

    Yeah Yeah I know you're in a hurry blah blah, but haste makes waste. I'd rather take a few extra minutes per dungeon to do it the safe way than to blow 5 minutes on a wipe and run back.
    Limit your party animations displayed.

    The thing is it's not just 3 minutes saved on that run. It's also nearly that on the next and the one after that and so on; every party those who've gotten used to optimizing pulls in this group join who are likewise capable will see the benefits. Play it safe, rather than learning how to do these pulls, and the community largely stagnates, while the remainder who are more ambitious or far-sighted fracture off and become less willing to join random groups.
    (4)

  3. #3
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Maeka View Post
    Also a thing I notice about big pulls is a lot of times either I myself or DPS end up getting hit with AoEs, becuase you can't freaking SEE the markers on the ground with all the animations, mobs, etc going on.

    I've seen DPS almost die, and in a couple times, die outright because of this. I've even dropped dead myself as a tank because people insisted I pull multiple and I wound up eating some AoE I couldn't even see, what with all the flashy effects, mobs everywhere (especially large mobs), and HP bars all over the place, as well as all the numbers and status effects popping up all over the screen.

    One of the reasons I don't like big pulls.

    Yeah Yeah I know you're in a hurry blah blah, but haste makes waste. I'd rather take a few extra minutes per dungeon to do it the safe way than to blow 5 minutes on a wipe and run back.
    Out of every dungeon I ran where I did "big pulls" I've never had a time where I couldn't see aoes on the floor.
    (0)