Quote Originally Posted by Shurrikhan View Post
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Yes. Our healer was shirked and yes they were playing acceptably, by trying to balance healing and damage (and not screaming at everyone not to take damage so they could maximize their dps). We thought it was a mis-click but they posted a snooty little emoji in the chat and the only reason they were not immediately kicked was because we were almost at the last boss and it wasn't worth the wait for a Tank who was less entitled.

The argument that it is SE's fault that the game is designed for maximum damage output is only MAYBE true for Savage/EX/Ultimates. Standard content is pretty much made to be completed with mash-button damage (albeit not quickly) and for Tank optimization to work, the party basically had to devote time and effort to manage something that wasn't damage output--it wasn't just pressing a button, it was paying attention to your threat level acting accordingly. All so the tank could eek out more dps.

While I can understand this strategy in those high-end duties, expecting this in standard content was not only laughable, it created a huge backlash which caused pretty much all utility between the roles to be removed. Now the roles are clear and set in stone. And boring. But hey. This has somehow enabled 'Green DPS' healers. I can't wait to see SE's reaction to that.

I'll conceed that it was mostly idiots abusing the system back then, but even when SE added more utility to the roles, it was still just used to squeeze out more dps . That will never stop being a thing but it's not a design flaw. Just a human one.