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  1. #11
    Player NephthysVasudan's Avatar
    Join Date
    Sep 2017
    Location
    Ul'Dah
    Posts
    1,091
    Character
    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    *shameless bump*

    This has been a major pain in the ass for me lately.

    As a new player - I'm getting rather fed up with "bad ass super tank" mentality.

    My game goes from "enjoyable" to "high stress have a heart attack" because of someones inability to think past his own armor codpiece. (pardon the color-isms)

    Yes...I have survived (not succeeded) many "super pulls" - but this makes my dungeon experience horrible.

    All in the name of.... an extra minute or two of successfully finishing a dungeon?

    You don't gain anything from it....I fail to see the benefit of such a mindset.

    If i get yelled at for failing - I'll just be blunt - stop pulling so much.
    If they don't like it..they can kiss my white mage rear end and leave. :P

    Sadly..I've started leveling a tank myself - and ill be considerate of my party over myself - tanks don't do crap without the party...always been the case. Their purpose is to soak aggro...not make kills.

    Tanks dont make kills - they soak aggro so DPS can kill and healers can heal.
    When your healer is doing more damage than anyone else - its either because the tank is doing a superb job or DPS is doing a bad job.
    When DPS is tanking - Tank isn't doing his job.
    Healers don't tank.

    There's a reason the system was designed this way - why people push it to its limits is understandable - but don't do it at the expense of others.

    Like when I experience skalla for first time...and all I get are people whining about "Gated mobs" and mechanics.

    -Neph
    (4)
    Last edited by NephthysVasudan; 10-14-2017 at 07:05 PM.