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  1. #231
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kanitezz View Post
    What counts as a "super" pull?
    The kind normal to at least some 20% of parties when the dungeon came out and everyone had minimum gear for it and normal to all but 20% of players by the time the content was outgeared, it seems. Also known as the long-famous "Wall-to-wall" pull.
    (2)

  2. #232
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Quote Originally Posted by Kanitezz View Post
    What counts as a "super" pull?
    Content disrespecting pulls.
    (1)

  3. #233
    Player
    Jimmymagic's Avatar
    Join Date
    Oct 2018
    Location
    Ul dah
    Posts
    230
    Character
    Hector Dragonslayer
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Ursa_Vonfiebryd View Post
    *Still waiting for the 'you should get gud' response*

    I'm actually suprised by all the calm, non-angry responses in this thread. Once upon a time (*cough* last expac *cough*) a post like this would be filled with toxic posturing on how wall-to-wall pulls is the norm and everyone who can't (or just doesn't) do this is trash. This was back when tanks had a DPS stance and if you weren't in it 99% of the time, you were again, trash. To the point of expecting the rest of the group to manage their own enmity, along with optimized dps output--no matter the role.

    Now you see where this attitude stems from. I see it a lot less now because the roles have been restructured to not be flavor dps like people were using them as. But it will likely be a while before it dies down in earnest.

    My stance has always been that Tank directs the flow of the duty--not to their whims, but to the strength and weaknesses of their team. I'm glad to see there are like-minded individuals out there that aren't being repressed by popular opinion (read:Meta). Good to see you all. *waves*
    You should get gud!!

    there you go...big pulls for life.
    (3)

  4. #234
    Player
    Sabora_Makingai's Avatar
    Join Date
    Jun 2016
    Location
    Ul'dah
    Posts
    97
    Character
    Sabora Makingai
    World
    Exodus
    Main Class
    Ninja Lv 80
    I wall to wall pull in everything, BUT I'll also use ALL of my CDs (arms length included). If after all CDs and what not, we still wipe, I'll do small pulls the rest of the dungeon. If it didnt work when I had everything going, why would it work differently if I tried that again.
    (0)

  5. #235
    Player
    Raqrie_Tohka's Avatar
    Join Date
    Sep 2015
    Posts
    174
    Character
    Sokhatai Tohka
    World
    Odin
    Main Class
    Archer Lv 80
    From my experience, tanks double or triple-pull all the time. The way SE designs the routes, double pulls are more natural and common than single-pulls.
    Triple pulls and even quadruple pulls are possible with some cooldowns and maybe a LB to clear the mobs quickly.

    So I'm assuming the problem is mostly in levelling dungeons where an undergeared tank and healer are trying to double/triple pull according to their experience from higher level content?
    Honestly, having one or even two wipes from mobs shouldn't be indicator of a bad run, as long as tank and healer acknowledge it. I'm not sure what are these inhuman super-pulls you speak of.
    (0)

  6. #236
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sabora_Makingai View Post
    I wall to wall pull in everything, BUT I'll also use ALL of my CDs (arms length included). If after all CDs and what not, we still wipe, I'll do small pulls the rest of the dungeon. If it didnt work when I had everything going, why would it work differently if I tried that again.
    I hate tanks that do that. Often times the healer made one mistake or hit a bad lag spike and boom the whole party's cursed to baby pulls for the rest of the duty.
    (2)

  7. #237
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sabora_Makingai View Post
    I wall to wall pull in everything, BUT I'll also use ALL of my CDs (arms length included). If after all CDs and what not, we still wipe, I'll do small pulls the rest of the dungeon. If it didnt work when I had everything going, why would it work differently if I tried that again.
    I don't think that's a good way to go about it. I would ask the healer if I should pull smaller at the very least.
    You may have wiped for a myriad of reason, some of them having nothing to do with the healer not being able to handle big pulls. I had wipes on triple pulls I usually easily heal because I fat fingered a skill, forgot to lock my bars and switched skills or accidentally canceling a cast instead of slidecasting out of an aoe.
    Even if the healer didn't get everything right, if they are confident enough that next time they know how to handle things, I'd say give them the chance. If the whole party agrees that they'd rather have baby pulls for the rest of the dungeon over the small risk of wiping again, then that's that.
    But usually most people prefer to stick to bigger pulls even if the first pull didn't go as planned.
    (3)

  8. #238
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Pulling this thread out of the dead is what I call a super pull!
    (3)

  9. #239
    Player
    Jayplex's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Vandana Gravus
    World
    Goblin
    Main Class
    Conjurer Lv 41
    I understand the hate for this, but as a healer main I am of the opposite. I don't like tanks that don't pull everything they can. My reasoning for enjoying it is the challenge as if the tank is only pulling one group at a time then you don't have to use any CDs to keep him alive and the tank really doesn't have to pop cds either. When I am playing a healing job i don't play much I need to be forced into a tight spot to improve and train myself to know what CD works best for the situation. When a tank only pulls one group I'm just like "whelp this is gonna be a longer run". This seems like just a pure communication thing, there is no win for this just tell your tank what you're comfortable with.
    (0)

  10. #240
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Jayplex View Post
    I understand the hate for this, but as a healer main I am of the opposite. I don't like tanks that don't pull everything they can. My reasoning for enjoying it is the challenge as if the tank is only pulling one group at a time then you don't have to use any CDs to keep him alive and the tank really doesn't have to pop cds either.
    That's a good thing, isn't it? Safe pulls are good pulls. If you end up in a tight spot and just barely make it, that means someone made a mistake somewhere. Likely the mistake of overconfidence.
    (0)

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