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  1. #71
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    I ran Leveling today as a WHM.

    Got Sohm Al (Normal).

    Tank proceeds to run straight ahead; I barely got Protect out before he moved out of range. He throws his shield and keeps on going, pulling not two, but THREE (IIRC) groups, going clear up to where those poison plants are.

    Thing is..... one of the DPS were AFK.

    I'm spamming Cure IIs on him left-and-right like crazy, which means I am doing zero DPS and I even had to blow Largesse, Benediction, Asylum, and Lucid Dreaming and nobody died but we came out of that with me having 30% MP left. The fight just went on and on and on and on because we were a DPS short.

    We vote-kicked the AFK DPS and got a replacement, and the rest of the run went fairly smooth, and thankfully the tank learned his lesson and only pulled 2 groups thereafter. I had to use more Benedictions and Lucid Dreams than I normally do and I wasn't really enjoying it much because it left me with zero DPS time from chain-casting the cures.

    Turns out, at the last boss, the tank rolled Need on the sword... apparently he was still leveling and didn't overgear the instance, but yet he thought pulling 3 groups from the start was a good idea. Ya.

    Anyways, I say this because I really can't understand healers letting tanks almost die. You have such a low margin of error, especially if the tank isn't level/item sync'd for the instance. Whenever I started casting Cure II when he was at 50%, it landed when he was but 2 seconds from death. It was just a chain of Cure2 Cure2 Cure2 Cure2 Cure2 and I didn't even have enough GCD time to throw a Regen let alone any DPS.

    And there are healers who don't even start casting until 30%? Oi. That's asking for trouble. There's a reason why some tanks panic when their healers let them get that low. One bit of lag, or having to move out of an AoE, etc... and the tank is gonna be dead in that sort of situation.

    EDIT: And the tank was indeed using his defensive cooldowns. Dunno if optimally, as I was more watching my Cast Timer and spamming the Cure2 button, but I do recall seeing Conva, Rampart, and on that first pull he even blew his Hallowed Ground.
    (0)
    Last edited by Maeka; 07-18-2017 at 07:17 AM.

  2. #72
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Maeka View Post
    Got Sohm Al (Normal).

    Tank proceeds to run straight ahead; I barely got Protect out before he moved out of range. He throws his shield and keeps on going, pulling not two, but THREE (IIRC) groups, going clear up to where those poison plants are.
    Sohm Al (Normal) actually only allows you to pull 2 groups at once. There's a barrier every two groups in that dungeon. First one is plants, then thorns, then fire, then ice, then solid rock. The most enemies you can have in one pull is 8 - that's two gaelicats, two Ochus, two buzzards and two Drakespurs. Unless you count the ice sprites at the Ice dragon separately.
    (0)

  3. #73
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Sorry, but if I die after using my two equilibrium, Vengeance, Anticipation, Rampart, ToB+Conv, Holm, and even raw intuition depending on how many mobs are still alive, I'm definitely going to be kicking the healer. :3 Or ignoring their requests for megapulls because they clearly can't handle it.
    If you can use all that and things still aren't dead, it's the dps you should be replacing.
    (5)
    Oooh, shiney...

  4. #74
    Player
    EbonySeraphim's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    44
    Character
    Ebony Seraph
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    I think tanks need to learn to let go because your uneasy feeling and panic reactions can never help in the presence of an actual incompetent healer. This is why, as a healer main, making a tank feel comfortable is a rather stupid thing to consider addressing at all. If you're a PLD and start to panic, you can start using Clemency to stay on the safe side and lose out on DPS. You can get mad at me for making you feel that way but guess what? I was pushing more DPS because of it and if you want me to play conservatively across the board, that's a DPS loss as well. The real issue is then only between who gets to do the DPS. It's easy to keep you above 50%, hell even above 75%. It's our job to understand the rate that you're losing HP, and the rate you're about to be losing HP above all else. Where you are on the HP bar is quite irrelevant as long as it's above zero. If you're a DRK/WAR (and PLDs can still react like this too) the only other action you can take if you feel uncomfortable is pop your level 50 cooldown. And is that so bad? Pre 4.0 as WHM, I'd for SURE say tanks must pop their CD's before Benediction because it was on a stupidly long cooldown. Now, WHM's consider this skill worth using intentionally after letting tanks HP drop below 10% while DPSing. It's still a 180 second cooldown so it can't be used every pull, but know that it's there and aggro WHMs will use it intentionally and efficiently.
    (0)

  5. #75
    Player
    axetotheface's Avatar
    Join Date
    Jul 2017
    Posts
    28
    Character
    Neko Uhciko
    World
    Tiamat
    Main Class
    Warrior Lv 80
    I used to main resto shaman durinng WoD and Legion and raiding on normal and sometime heroic and let me tell you something, in wow no one care if a healer doing dps in between their healing rotation but in ff 14 a healer that can judge when to dps correctly is considered a good team player as our off-battle healing is kinda fast.

    SE trying to push a more dynamic apporach to holy trinity as your ability to do rotation under stress and synergizing with your team are the core value of good player
    (0)

  6. #76
    Player
    Janhyua's Avatar
    Join Date
    Aug 2014
    Posts
    451
    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    Feels bad when you holgang at hp 20% and then get locked and healer used all his big heals on you but you still locked and get hit by triple aoe and died instantly 1 sec after

    Happen to me on level 65 dungeon those damn stone monster
    (0)

  7. 07-18-2017 10:39 PM

  8. #77
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Zojha View Post
    Sohm Al (Normal) actually only allows you to pull 2 groups at once. There's a barrier every two groups in that dungeon. First one is plants, then thorns, then fire, then ice, then solid rock. The most enemies you can have in one pull is 8 - that's two gaelicats, two Ochus, two buzzards and two Drakespurs. Unless you count the ice sprites at the Ice dragon separately.
    It looked like 3 groups, maybe it was only 2. I just remember there being mobs everywhere and I could barely keep up with the incoming damage while being Level Sync'd, spamming Cure IIs as fast as I could possibly cast them, and not having enough time to spend a GCD to Regen (or use any other GCD) whatsoever.
    (0)

  9. #78
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    I really wish people wouldn't worship the DPS meter so much.

    Honestly.



    Yes, Healers do have the ability to throw out some DPS, but this should never be the Healer's #1 job. Some healers act like throwing Cures is a secondary reason as to why they are there, and this is spawning the mentality you see in some replies above (like EbonySeraphim's, though they are hardly the only one).

    Your job as a healer, is Cure First. Sorry, that's how it is. You are not there to be a DPS. You can throw some DPS when you have extra time, but it is not to be your primary duty.

    Everybody who is a supposed "healer" who whines about "BUT MAH DPS!!!!!" if they have to cast too many Cures are missing the whole point as to why they are even there, and the dungeons are tuned assume the healer is doing zero DPS; there is no NEED for Healer DPS. Sure, it makes pulls a little faster, but oi. Why is everybody in such a freaking hurry, that we have to maximize DPS on all 4 characters in the dungeon?

    I work a variable hour job, and I do my daily roulettes like anybody else, and I really don't see why we need to GOGOGOGOGOGOGOGOGOGOGOGOGOGO everything. Slow. Down.

    The dungeon will still be there tomorrow.
    You're not going to fail to cap on verity gear before 4.1 (especially not with Omega being rather easy to get into, and has better gear than Verity anyways).

    What is the freaking hurry? Seriously.

    When one of the four people is not having fun because you want to rushrushrush, what's the point of playing a game when someone isn't having fun? In fact, make that 2 people... if the tank is stressed and panicing because the healer lets him go to 10% every few seconds, he's not having fun because he might feel inadequate or he might feel the healer is too lazy about healing and won't trust him/her. The healer isn't having fun because of the "GOTTA GET THROUGH THIS DUNGEON ASAP!!!!!" mood, where every single Aero and Stone spell are so precious that having to drop one of them to cast an extra Cure is such a freaking big deal.

    If you hate dungeons that much, then just stop doing them. You obviously are not having fun doing them.

    If you want to worship the DPS meters, go Q up as a DPS.
    (4)

  10. #79
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Maeka View Post
    snip
    If you want everyone to have the same idea of fun, make a party finder group. PuGs in Duty Finder are random people. Try and make yourself as happy as possible because you can be sure that those other people are thinking the exact same thing.

    DPS heavy healers, like myself, want to get through dungeons ASAP because content is trivial and not challenging, but yet the trivial content that isn't fun is needed to be properly geared to have a chance at the potentially challenging and fun content that comes after it, though savage Omega is apparently not all that bad.

    If you are someone who cares about the other people in your PuG group, then madam you are in the extreme minority. This game has hardly any form of battle synergy for the most part and even less community due to duties being cross-dataserver, meaning you will probably never meet those same people again ever.
    (0)
    可愛い悪魔

  11. #80
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Maeka View Post
    snip
    Fun for me is a fast, clean speedrun. Minimize time, maximize DPS, maximize rewards/time. Plenty of people in DF feel the same, that's why the norm is pulls the size of Texas and DPS for days.

    The unfun comes from things going poorly, not from people pushing the envelope.
    (0)

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