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  1. #51
    Player
    Renee's Avatar
    Join Date
    May 2014
    Location
    Uldah
    Posts
    20
    Character
    Faris Scherwiz
    World
    Brynhildr
    Main Class
    Conjurer Lv 80
    105 Lakshmi EX clears to win Blissful Kamuy and 109 Susano EX clears to win Reveling Kamuy. I couldn't take my mini break without winning my Reveling Kamuy. The best part of the long grind was to see how we progress in a fight from 0 knowledge of mechanics to 100. It was pretty fun seeing so many first time clears within those two long grinds. Shinryu EX is next!

    I'm glad that the developers decided to add a token system to give us a guarantee for the ex primal mounts, since not everyone desires to do a long grind to win them.
    (3)

  2. #52
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Remedi View Post
    I honestly dislike adding tokens to buy everything, some things are meant to be vanity and not beign given to everyone (in a broader sense, I'm against raid tokens too but it's a long topic and not as black and white as I would think honestly).
    Yeah because it is too much inventory bloat.

    Quote Originally Posted by Wade View Post
    This thread upsets me: instant gratification is ruining games all over the board. Having to work to achieve things is now a bad thing whereas it used to be something that made you proud.

    Compare this game to FFXI: several years later and rather than take a year to get the best weapon in the game spending 6-12 hours a week in Dynamis all you need to do is clear 4 tiers for 8 weeks (or get lucky and get a drop) to get the latest and greatest weapon. Need your artefact gear? Venture through dangerous areas and if you die and have no healer you'll have to run all the way back to find a key and a coffer. Now? Oh you're level 60: here's a full set of artefact gear.

    MMO's are moving the way of life: everyone expects everything when they want it and if it's too hard it need to be changed.

    Some of us still like a challenge and a time sink and don't want our hands holding. Let us have something before it all gets taken away.
    Posts like this upset me because it shows people do not understand time factors. They stated they have this game not to cater those that log in every day. If this is the case, to do say get this weekly done that weekly done, by the time you do all the weeklies and dailies you do not have time to do stuff like rare mount drops. So there is no "do it on your own time" it is CANT be done because you dot have time for it.

    time sinks is not hard it is not a challenge, it is just pointless gating and artificial barriers. If you want time sink game, look for a different game, the development stated they do not cater to it, so these mounts is an oversight.
    (0)
    Last edited by Snow_Princess; 09-01-2017 at 09:28 PM.

  3. #53
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by SokiYagami View Post
    If a carrot is too far away then a good amount of people wouldn't even bother to reach out in the first place.
    SE moves the carrot closer and closer as time moves on though.

    Personally I think if you want the mounts right at release you gotta put the effort and time into it. Fight the RNG to reach the carrot if you want it that much.

    I was going to college in a very extensive program during HW and I still found time to get primal birds.

    If you think the carrot is too far then you wait until SE moves the carrot closer. Eventually the mounts drop like candy and the fights are so overgeared and unsync that you can faceroll some of them and if you somehow don't win a roll in 99 runs then the token exchange is there to fix bad RNG. 99 runs seems like a lot when the fight is new, but when everyone over gears it or you can unsync the fight 99 isn't that bad.
    (2)

  4. #54
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by SokiYagami View Post
    If a carrot is too far away then a good amount of people wouldn't even bother to reach out in the first place.
    And that's actually good, remember we are talkiing of vanity items in the end and the value of vanity items increases only when that thing is rare
    (0)

  5. #55
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Miste View Post
    -pretty much what I had been saying-
    Eh, while I agree to your points, I suggest you read again my entire post which you quoted. That very specific part of my post you quoted was a reply directed to Remedi who suggested that the tokens shouldn't had been put in place to begin with.

    My stance is simple. Rare stuff is fine, and I agree one should work for it, so long it's not stupidly rare just for the sake of being rare. If I'm not being clear enough, I think the current primal mount system is fine.

    Quote Originally Posted by Remedi View Post
    And that's actually good, remember we are talkiing of vanity items in the end and the value of vanity items increases only when that thing is rare
    While I can't speak for the entire playerbase, but I'm sure there are some players like me who just want the shiny stuff because we like it, not because it's rare and so we can become brag about it by afking on said item in the newest highly populated city. Aka, we don't give two shit about rarity, or rather, how some people think it should be rare just so they can brag about having it.
    (1)
    Last edited by SokiYagami; 09-01-2017 at 10:31 PM.

  6. #56
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by SokiYagami View Post
    Eh, while I agree to your points, I suggest you read again my entire post which you quoted. That very specific part of my post you quoted was a reply directed to Remedi who suggested that the tokens shouldn't had been put in place to begin with.

    My stance is simple. Rare stuff is fine, and I agree one should work for it, so long it's not stupidly rare just for the sake of being rare.
    The reason tokens are overused has to do with inventory bloat, we do not have enough inventory to be holding on all these different tokens. Ofc there should be a means to guarantee it, but this goes with everything, like I shouldn't be running 20+ deltascape runs because everyone lots shaft or spring, letting the rest drop to the floor.

    Game does not offer enough inventory space to be holding for something like that for that long while having a high number of different ones (because you need 99)

    As for the waiting thing, that is my point, I am not bothering at all because I know it takes too much time, pointless wasted time when I have more important things to do. RNG content is not content if people are not doing at all because it takes too much time.
    (0)
    Last edited by Snow_Princess; 09-01-2017 at 10:14 PM.

  7. #57
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Snow_Princess View Post
    Ofc there should be a means to guarantee it, but this goes with everything, like I shouldn't be running 20+ deltascape runs because everyone lots shaft or spring, letting the rest drop to the floor.
    That's why I support a similar system for Deltascape. Perhaps a Deltascape Aether type of item/key item. Every week it resets to 0. Every run you do which doesn't get you loot, will get you a charge of Deltascape Aether (if you get loot, the Aether disperses and is removed from your inventory). When you get say 10 charges (or whatever number SE decide), it becomes tradeable for an item from the raid. You could have Aether 1.0, Aether 2.0, Aether 3.0, and Aether 4.0. Either make it an item of choosing or if that will upset people too much with the RNG being bypassed, make it so it's a random item given. But then you're not having to deal with people in PF looting and running, or DF RNG, and having to risk say 5 million runs just because RNG and players decide to screw you over non-stop.
    (1)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  8. #58
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    OP: "I'm not interested in farming these mounts, but if you just give them to me I'll take them"

    What a joke!!! The point of the mounts is so people will do the content more than 10 times rofl, how can you not see that?!?!
    (3)
    Last edited by Whocareswhatmynameis; 09-01-2017 at 10:26 PM.

  9. #59
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Snow_Princess View Post
    Again you are focusing on one thing right now, by your logic, this game takes too much time to play, much more then people have, and that is not what the development team is focused on.
    Sorry you disagree with what the development has for the core of this game.
    This game is a theme park with lots of content and you can pick the content you're intrested in. Ofc the game takes much more time to play than the average person has. It has to offer a variety of content for us. Its a buffet: Way to much to eat aswell, but you pick what you want. Maybe you like a healthy diet of everything, but that means with the limited stomach/time you have, you wont get to experience any of the food "in depth". Or maybe you only like dessert - then you're happy to find a variety there instead of only one.

    If you have limited time in this game, its up to you to choose what you want to focus on. My calculation was meant to show that, if those mounts are so important to you, they can be achieved even by a casual person if that casual person makes them their first priority for a while. If your only reply is "But I want to spend my time on other things in the game!" then my answer is: Those mounts are obviously not important to you then. You dont deserve them, there are not meant for you.
    Deal with that - or decide that those mounts are infact important enough to put in the time and effort.

    The team is focussed on providing a pleasent experience for everyone - and they're doing excatly that with those mounts:
    - less RNG for the unlucky ones
    - keeping their players busy/happy (despite what Yoshi is saying about "take a break between patches" its in their intrest to keep us subed - this might not be the most clever way, but its effective)
    - keep those fights alive so that people who are just reaching them now, in a week, in a month... have a chance to find a group - this is how the 99 tokens cater to casuals: they're providing you with people who still want to do the fight when you casually reached it.

    The devs can not and are not only catering to casual people. They are aware that there are people out there that are playing their game for hours a day - and thats in their best intrest to cater to them aswell.
    If you want to play this game casually, you can - you cant have everything then, though. Your choice.
    (4)
    Last edited by Vidu; 09-01-2017 at 10:33 PM.

  10. #60
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Snow_Princess View Post
    The reason tokens are overused has to do with inventory bloat, we do not have enough inventory to be holding on all these different tokens. Ofc there should be a means to guarantee it, but this goes with everything, like I shouldn't be running 20+ deltascape runs because everyone lots shaft or spring, letting the rest drop to the floor.

    Game does not offer enough inventory space to be holding for something like that for that long while having a high number of different ones (because you need 99)

    As for the waiting thing, that is my point, I am not bothering at all because I know it takes too much time, pointless wasted time when I have more important things to do. RNG content is not content if people are not doing at all because it takes too much time.
    I definitely agree said tokens should go into the currency page instead of inventory as we agreed upon in the inventory issue thread. I respectfully disagree with the remaining half of your post though. As I mentioned, having a small artificial time gate is necessary in a sub-based MMO. I dare to wager thirty dozen Lalafells with you if the drop are change such that every player are guarantee the drop that they want upon clearing said content, the same people who complain about RNG right now will be the first to raise a new thread complaining about how the game is boring and having nothing to do in-game.

    This is seriously just a small grind. Besides, for players who might be busy or simply can't handle the torture by RNJesus, it's not as if there's entirely no alternative path to gear upgrade for them. There's tome gear, crafted gear and (eventually) 24-man raid gear.

    Of course if you have a wonderful suggestion that can lower the grinding yet keep enough people occupied, I'm all ears.
    (0)

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