Results 1 to 10 of 10

Hybrid View

  1. #1
    Player
    Deadeye's Avatar
    Join Date
    Jul 2016
    Location
    AXE
    Posts
    12
    Character
    Masakari Sifaris
    World
    Coeurl
    Main Class
    Warrior Lv 70

    What if unchained was replaced with inner release in Defiance?

    So, we can't untie the cool downs because they share a button.

    Unchained is only useful when you know you either HAVE to stay in tank stance OR you are doing a berserk + unchained + overpower mega pull.

    So why not just replace it? This would make them more self sustainable, maybe making up for their more complex rotation and less DPS? (I dunno, I don't actually parse)

    This would make us a better Main Tank as healers could do more DPS instead of healing us. It would keep Enhanced Infuriate viable and not completely change our rotation (We would still be 3 / 4 inner beasts in berserk window without it and 6 inner beasts in berserk window with it just like Fell Cleave.)

    This continued rotation is great in my eyes.
    (3)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Deadeye View Post
    So, we can't untie the cool downs because they share a button.

    Unchained is only useful when you know you either HAVE to stay in tank stance OR you are doing a berserk + unchained + overpower mega pull.

    So why not just replace it? This would make them more self sustainable, maybe making up for their more complex rotation and less DPS? (I dunno, I don't actually parse)

    This would make us a better Main Tank as healers could do more DPS instead of healing us. It would keep Enhanced Infuriate viable and not completely change our rotation (We would still be 3 / 4 inner beasts in berserk window without it and 6 inner beasts in berserk window with it just like Fell Cleave.)

    This continued rotation is great in my eyes.
    Aside from the challenge that would be retooling Unchained into something else, I do see the merit in this suggestion. It would at least calm the complaints about Inner Release being only for Deliverance.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Deadeye View Post
    So why not just replace it?
    Because Unchained is actually a useful ability?

    The only issue is that Inner Release largely invalidates it. All that needs to be done is separate their recasts; it's simple.
    (3)

  4. #4
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Inner Release was a nerf. It exists to make Unchained weaker because it was too strong before. It's not actually a DPS buff because they reworked the formula going into 4.0 so that you're back where you started in terms of DPS even with IR.

    SE was hoping you wouldn't notice they were nerfing WAR because they did it by giving them something new instead of taking something away. They succeeded in that, but players still sensed there was something not nice about the situation and are complaining anyway so the success is meaningless.

    IMO it's kind of dishonest so it's fair that people are complaining. If they had just been upfront about nerfing WAR I feel that players would have been more receptive.
    (2)
    Last edited by eagledorf; 07-14-2017 at 10:59 AM.

  5. #5
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Do people even like Inner Release? I've found it to be one of the more obnoxious cooldowns to work around. I don't know, maybe if the payoff was a little bit better I would like it.
    (3)
    Last edited by Argyle_Darkheart; 07-14-2017 at 10:40 AM.

  6. #6
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by Argyle_Darkheart View Post
    Do people even like Inner Release?
    Both WAR and PLD got this "12-15 seconds of 1 button" mechanic that I find kind of annoying. It would be nice if the payoff was bigger and you used your nuke less frequently like Foul or Ahk Morn.

    Shouldn't complain though or you might end up with the "push the Dark Arts every 2 seconds" mechanic.
    (2)

  7. #7
    Player
    HELLruler's Avatar
    Join Date
    Feb 2017
    Posts
    26
    Character
    Yevol Valeriant
    World
    Lamia
    Main Class
    Dragoon Lv 60
    Unchained is actually one of the best skills in Warrior's kit. But as said earlier, it's now trash because it shares a cooldown with Inner Release

    If anything, it would be better to completely separate those skills and rework Inner Release into something like "the next 2 gauge-spenders cost half gauge" and reduce its cooldown. That could give us more flexibility with Fell Cleaves and Upheavals during non-zerk windows
    (0)

  8. #8
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Upon reaching Lv70, Unchained transforms into Internal Release:

    Internal Release
    Halves Beast Gauge costs and nullifies Stun, Sleep, Bind, Heavy, knockback, and draw-in effects. Increases damage dealt by 25%
    Duration: 20 sec
    Additional Effect (Defiance): Nullifies damage penalty inflicted by Defiance
    Additional Effect (Defiance): Restores 15% of damage dealt as HP
    Beast Gauge Cost: 20
    Recast time 120 sec

    I think 30 BG and 180 sec cd would be more appropriate with a damage increase. But if we are gonna dream..
    (0)
    Last edited by whiskeybravo; 07-15-2017 at 01:32 AM.

  9. #9
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Argyle_Darkheart View Post
    Do people even like Inner Release? I've found it to be one of the more obnoxious cooldowns to work around. I don't know, maybe if the payoff was a little bit better I would like it.
    No we dont like it, it fkn sucks. Warriors aren't even capable of pulling a boss anymore because it shares a cd with unchained. War used to be the best for pulling the boss now we are so penaxlized that no even below average group will be forcing their war to pull anything. And inner release is dcumb af, like you are alternating between a shit zerk and a super zerk the whole time and if it doesn't line up due ro mechs your fucked. I feel like I am playing a dps with the difficulty of the rotation while still having all the responsibility of a tanki all while getting no more damage than a pld when I am doing twice the work for my damage. if I fuck up even once, dps in the trash, like 300-500 dps gone. Fkn dumb.
    (2)
    Last edited by Dizzy_Derp; 07-14-2017 at 11:52 PM.

  10. #10
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Yeah it's productivity is not what the hype would have made you think.

    It shouldn't be tied to Unchained, should be available in either stance, IMO. Unchained should always be a bonus CD exclusive to Defiance, no more flawed duality paradigms, plz.

    Add a +10% crit chance to Unchained (which its needed since HW), and add a 10-15% (extra +5% if in Defiance maybe) damage delivered increase to Inner Release.

    Gives back some of old WAR's narrow and deep burst window identity, with building it around Inner Release instead of Zerk (cooldowns adjusted appropriately).

    Unchained actually valued over just switching to Deliverance now, since the crit-buff acts as the old 'switched to Del but keep stacks,' and also the cooldown will feel like an Defiance exclusive Internal Release.


    .. but Unchained is/was a great ability...?

    Almost sounds like the stance penalty is working as intended ^_^
    (0)
    Last edited by Xenosan; 07-15-2017 at 01:12 AM.