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  1. #1
    Player
    Squintina's Avatar
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    Oct 2014
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    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by NephthysVasudan View Post
    snip
    Ok I experience this lag and I have a great machine and a great connection. No 10Mbps here and I can easily run more graphically demanding games than this one. No other game ever has this. I don't run anything else on the machine most of the time.

    It's a really really small lag, you probably don't notice it because you got used to it or just because you're better at dodging (can't notice it in AOEs if you're always more than 1 second safe). I can go to a dead area with no one else and still get it if I actually try.

    It's not recent, it's been there the entire time I've been back - which is several months, and I remember it existing when I played 3 years ago. Yes it's worse during server issues but that's well, obviously, server issues.
    What's being referred to is a constant really small delay that typically goes unnoticed unless you literally just got by a dodge and still got attacked (or like me, noticed it while casting heals because it somehow lets me walk off when my cast isn't done and not interrupt me).

    It's really easy to test, do a cast, walk off when it has 0.7 seconds left, it'll still do the cast instead of interrupting.

    Fight a monster with aoe, try to time it to walk off just before the ground marker ends.

    It's a really really small lag, less than 1 second. Newer people, who might be less used to dodging in this game, are more likely to notice it.
    (0)
    Last edited by Squintina; 11-22-2017 at 01:12 AM.

  2. #2
    Player NephthysVasudan's Avatar
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    Sep 2017
    Location
    Ul'Dah
    Posts
    1,091
    Character
    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    LOL

    That's what I call a glitch/bug...not lag.

    I've seen that since day one. I abuse it...frequently.
    Now what really gets me torn up is when I get a telegraph....and I move....and I still get hit even though im clearly outside the telegrahed area.

    My mentor explained to me that If I start casting and I wait until the 0.7-0.3 seconds and start moving - the game will ignore the fact I moved and hit me with the damage.
    There are days it wont hit me.

    Honestly I wouldn't call this lag....I'd call it game mechanics not quite being in synch with you or some other thing.

    The lag I speak of is when the timer starts skipping/glitching out/delaying very long/jittering (hard to describe) - log messages stack upwards of 2 to 3 minutes and dump on you like a avalanche.

    Damage not catching up to you or vice versa...etc..etc..

    And yes its all things you can adapt too...its call exaggerated moving. You move further...you do things sooner rather than later...etc.

    not sure if all of the above made sense. - Is it game breaking? Hell no....its just the nature of the game is what I call it (the 0.7 thing)
    In truth - and lets be honest - the spell should "fail/interrupt" if you move any time before ~0 seconds (obviously ignoring insta-casts)...end of discussion. So for anyone to complain about this? should just shut up and play the game ^_^ - For it to be a "thing" at 0.7 is a mixed blessing/curse.
    (0)
    Last edited by NephthysVasudan; 11-22-2017 at 01:15 AM.

  3. #3
    Player
    Squintina's Avatar
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    Oct 2014
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    Squintina Nightgard
    World
    Faerie
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    Scholar Lv 100
    Quote Originally Posted by NephthysVasudan View Post
    LOL

    That's what I call a glitch/bug...not lag.
    Ok I called it lag but the OP called it a delay, which is what I meant and I just misspoke, and it's not just in casts done by the user but also in the group markers.
    Like I said for people who are less skilled at the game and just got out of a ground marker and thinking "yes I made it", finding themselves suddenly afflicted by an attack they dodged is certainly a big bummer.

    And while people do learn to adapt, the point is that we shouldn't have to because other games don't do that.
    (0)

  4. #4
    Player NephthysVasudan's Avatar
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    Sep 2017
    Location
    Ul'Dah
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    1,091
    Character
    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    In truth i call it "Battle lag" - but there are many names for it.

    So in this conext - id say a delay is appropriate.

    In all fairness - for a system that's handling upwards 8 to 24 people doing damange/buffing/debuffing/receiving damage - and handling YOU a the same time - pretty dam impressive for a system.

    For it to have a slight de-synch of 0.5-0.7 seconds? That's pretty damn close.
    I could tolerate that.

    It's not something i see very often on my home machine however. nor do I see it pronounced on the work rig here when with others. - Course im not going to do raids/dungeons while at work as my job may call me away to do things abruptly...but when i did get in - its more the machine than the game to me.

    and I concur - this game has you learning how to "DDR" (dance dance reveloution) alot....

    Step to the right - step to the left - do a 180 - do the chicken dan.....wait a second....
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  5. #5
    Player
    Squintina's Avatar
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    Oct 2014
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    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by NephthysVasudan View Post
    In truth i call it "Battle lag" - but there are many names for it.

    So in this conext - id say a delay is appropriate.

    In all fairness - for a system that's handling upwards 8 to 24 people doing damange/buffing/debuffing/receiving damage - and handling YOU a the same time - pretty dam impressive for a system.

    For it to have a slight de-synch of 0.5-0.7 seconds? That's pretty damn close.
    I could tolerate that.
    I can replicate this when I go by myself in a dead area and just heal myself all by myself. It's not about having a lot of people and is therefore not a good excuse.
    And honestly why are you so against them looking into this? Worst that happens is they decide not to bother fixing it.

    It's a bug that punishes people that successfully, but just barely, dodged an attack. It rewarding some other players by allowing them to pre-move (which can also be a curse if someone actually wanted to interrupt their own cast at the last second) doesn't change that it punishes others who played as the game told them to.
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