Quote Originally Posted by Vhailor View Post
(1) Instant-use abilities should apply their effects immediately. Games have to prioritize functionality over realism when there's a distinct clash between the two.

(2) The Benediction issue (and others) are due to how SE designed their netcode... example[s] of trusting server-state versus client-state in virtually all cases.
Absolutely agreed. I was just pointing out that these two skills, though all the more crucial due to their "all HP" / "all damage" effects, aren't unique, and one may actually be losing out on mitigation from Rampart, Sentinel, and so forth as well without realizing it if working under the impression that effects in this game are actually instant. They're painfully slow in many, many cases.

So far the only example I know of that points out true immediacy is GL3. It refreshes, ranks up, or fails to do either due to a miss (or desync-crippled Rockbreaker) when the animation has barely even started, even if that means detecting for actual hits during the queuing period.