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  1. #1
    Player
    Squintina's Avatar
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    Oct 2014
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    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by NephthysVasudan View Post
    snip
    Ok I experience this lag and I have a great machine and a great connection. No 10Mbps here and I can easily run more graphically demanding games than this one. No other game ever has this. I don't run anything else on the machine most of the time.

    It's a really really small lag, you probably don't notice it because you got used to it or just because you're better at dodging (can't notice it in AOEs if you're always more than 1 second safe). I can go to a dead area with no one else and still get it if I actually try.

    It's not recent, it's been there the entire time I've been back - which is several months, and I remember it existing when I played 3 years ago. Yes it's worse during server issues but that's well, obviously, server issues.
    What's being referred to is a constant really small delay that typically goes unnoticed unless you literally just got by a dodge and still got attacked (or like me, noticed it while casting heals because it somehow lets me walk off when my cast isn't done and not interrupt me).

    It's really easy to test, do a cast, walk off when it has 0.7 seconds left, it'll still do the cast instead of interrupting.

    Fight a monster with aoe, try to time it to walk off just before the ground marker ends.

    It's a really really small lag, less than 1 second. Newer people, who might be less used to dodging in this game, are more likely to notice it.
    (0)
    Last edited by Squintina; 11-22-2017 at 01:12 AM.

  2. #2
    Player NephthysVasudan's Avatar
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    Sep 2017
    Location
    Ul'Dah
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    1,091
    Character
    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    LOL

    That's what I call a glitch/bug...not lag.

    I've seen that since day one. I abuse it...frequently.
    Now what really gets me torn up is when I get a telegraph....and I move....and I still get hit even though im clearly outside the telegrahed area.

    My mentor explained to me that If I start casting and I wait until the 0.7-0.3 seconds and start moving - the game will ignore the fact I moved and hit me with the damage.
    There are days it wont hit me.

    Honestly I wouldn't call this lag....I'd call it game mechanics not quite being in synch with you or some other thing.

    The lag I speak of is when the timer starts skipping/glitching out/delaying very long/jittering (hard to describe) - log messages stack upwards of 2 to 3 minutes and dump on you like a avalanche.

    Damage not catching up to you or vice versa...etc..etc..

    And yes its all things you can adapt too...its call exaggerated moving. You move further...you do things sooner rather than later...etc.

    not sure if all of the above made sense. - Is it game breaking? Hell no....its just the nature of the game is what I call it (the 0.7 thing)
    In truth - and lets be honest - the spell should "fail/interrupt" if you move any time before ~0 seconds (obviously ignoring insta-casts)...end of discussion. So for anyone to complain about this? should just shut up and play the game ^_^ - For it to be a "thing" at 0.7 is a mixed blessing/curse.
    (0)
    Last edited by NephthysVasudan; 11-22-2017 at 01:15 AM.

  3. #3
    Player
    Squintina's Avatar
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    Oct 2014
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    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by NephthysVasudan View Post
    LOL

    That's what I call a glitch/bug...not lag.
    Ok I called it lag but the OP called it a delay, which is what I meant and I just misspoke, and it's not just in casts done by the user but also in the group markers.
    Like I said for people who are less skilled at the game and just got out of a ground marker and thinking "yes I made it", finding themselves suddenly afflicted by an attack they dodged is certainly a big bummer.

    And while people do learn to adapt, the point is that we shouldn't have to because other games don't do that.
    (0)

  4. #4
    Player NephthysVasudan's Avatar
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    Sep 2017
    Location
    Ul'Dah
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    1,091
    Character
    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    In truth i call it "Battle lag" - but there are many names for it.

    So in this conext - id say a delay is appropriate.

    In all fairness - for a system that's handling upwards 8 to 24 people doing damange/buffing/debuffing/receiving damage - and handling YOU a the same time - pretty dam impressive for a system.

    For it to have a slight de-synch of 0.5-0.7 seconds? That's pretty damn close.
    I could tolerate that.

    It's not something i see very often on my home machine however. nor do I see it pronounced on the work rig here when with others. - Course im not going to do raids/dungeons while at work as my job may call me away to do things abruptly...but when i did get in - its more the machine than the game to me.

    and I concur - this game has you learning how to "DDR" (dance dance reveloution) alot....

    Step to the right - step to the left - do a 180 - do the chicken dan.....wait a second....
    (0)

  5. #5
    Player
    Selova's Avatar
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    Mar 2017
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    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    I'm assuming people having this problem probably have above average ping. The only time I've ever been hit by a telegraphed aoe or mechanic was due to me screwing up. I've never had issues with avoiding aoes or messing up mechanics due to some kind of latency spike or lag. It seems this is a case by case basis solely dependant on how high your ping is. It sucks but what can you do? :/
    (0)

  6. #6
    Player
    Squintina's Avatar
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    Oct 2014
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    Squintina Nightgard
    World
    Faerie
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    Scholar Lv 100
    Quote Originally Posted by Selova View Post
    I'm assuming people having this problem probably have above average ping. The only time I've ever been hit by a telegraphed aoe or mechanic was due to me screwing up. I've never had issues with avoiding aoes or messing up mechanics due to some kind of latency spike or lag. It seems this is a case by case basis solely dependant on how high your ping is. It sucks but what can you do? :/
    Read the thread, please. It's already been stated it's NOT ping.
    (0)

  7. #7
    Player
    Ghastly's Avatar
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    May 2014
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    Abalathia's Spine
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    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Doesn't type of monitor/tv also add a loooooot of lag?
    (0)

  8. #8
    Player
    Jeycht's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    287
    Character
    Jeycht Rechton
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by chs724 View Post
    . Avaerage delay was arround 0.7 seconds worst results where above 1 sec. This is almost an entire cast. So as long as this isnt fixed the game will always be a second class mmo!

    How often had you been hit by a bosscast even though you had already past it long ago...
    At worst you should see 0.5s, don't forget the reaction time and all.
    Never had hit by an AoE that I was sure I avoided since EU server are in EU. Even on ultimate I can move right before the end of the cast and if I "abuse" the server tick, a bit after.
    Everything about battle is server side, when you know that and your ping you can do everything without trouble.

    btw there is the animation for some skills (player or monster) that aren't sync with the mark on ground. You can be hit by an AoE even if you were out before the mark was gone, simply because it was a skill more based on the animation of the boss. See the cast or mark as a indication that tell you the next move or the size of the AoE. If you didn't have those indication you'll probably avoid them more easily after learning how they works.

    FF isn't a game about reaction, but learning what's happen next.
    (0)
    Last edited by Jeycht; 11-22-2017 at 10:38 AM.
    Clean everything before any nerf is my goal. No matter the time needed to reach the last hp and beat it.
    twitch.tv/jeycht

  9. #9
    Player
    Squintina's Avatar
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    Oct 2014
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    Squintina Nightgard
    World
    Faerie
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    Scholar Lv 100
    Quote Originally Posted by Jeycht View Post
    btw there is the animation for some skills (player or monster) that aren't sync with the mark on ground. You can be hit by an AoE even if you were out before the mark was gone, simply because it was a skill more based on the animation of the boss. See the cast or mark as a indication that tell you the next move or the size of the AoE. If you didn't have those indication you'll probably avoid them more easily after learning how they works.
    Not sure if there's a list of which skills use this method, but it certainly could explain it.
    (0)

  10. #10
    Player
    Selova's Avatar
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    Mar 2017
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    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Squintina View Post
    snip.
    Read it fine the first time, thanks. All signs are pointing to latency/ISP/Ping. I've never had this issue and I've been playing since HW launch, it's either that or the op isn't used to animations tied to certain abilities, which takes some getting used to if you come from mmos where everything goes off/connects the moment you hit your key. I don't think there are going to be any changes made anytime soon if at all period.
    (0)

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