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  1. #20
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Aysen View Post
    *snippity*
    I feel like you're missing the points so I'll have to try this again

    Stuns, gaols and stops affect all dps. Yes, the severity of the punishment for getting a stop, gaol or stun at the wrong time is improtant. However, almost every job has something that goes haywire when their rotation is interrupted. MCH is not special in this respect.
    Stuns, gaols, and stops affect all dps yes. As do jumps. Everybody knows that. The difference is first and foremost, the extent to which these effects you. No job handles these equally. That's the point. That's what DRG and BRDs and BLM have been telling people for years. Which do you think is worse. My hotshot falling off or a DRG losing all of his eyes. How about enochian falling off, hm? If a boss jumps with my wildfire, do you think that over 600 potency loss is the same as forgetting to weave a gauss round?

    MCH is ranged, no cast bar moderate at best difficulty with significant party utility.
    MCH is ranged, yes.
    Moderate? Go to the "difficult to hardest" to play thread. I don't even need to state my opinion when the community already knows where the tiers lie
    Significant party utility? When we give less rDPS contribution than NIN? Or are you talking about defensive utility, that thing that Yoshi stated the team does not balance DPS around.
    If you have two equally qualified candidates for a job except one speaks spanish
    Let me stop you right there. Your hypothetical assumes that the position works in a situation that deals with people. Do you know how important your "spanish" is for a long distance delivery driver in comparison to a customer service representative? Comparisons like this are never good at something like this because they're deconstructed too easily.

    Putting that spanish scenario away. For progression of course I would take a RDM. I would not take a SMN over RDM unless RDM provided far worse DPS than a SMN. But in a hypothetical where they do equal damage, I would take the one with the person I like the most. I mean come on. What kind of person would just bench their friends if they're not even gunning for WF. If we ever hit a brickwall we'd readjust. But if there's content that you can't clear with any party composition it shows a flaw in the game. Because raid finer sure as hell don't adjust you based on an event distribution now does it.

    But that's where that ends. When we clear and get gear to better shoulder the challenge, I would organize for faster and smoother kills. Your revive means very little to me in this situation when we're in a static in which nobody dies and we've shifted the weight into abusing things easily like noct sect. Assuming there aren't fights where you can outright just take a single tank and heavens forbid a single healer.

    And for that matter do you know why single healer strategies exist right? It's because the additional support that you like to mention is no longer necessary. So again. You're putting way too much flak on defensive utility (that thing Yoshi said DPS is not balanced around) and you're putting too much emphasis on the ranged clause. If we take A3S everything had to be on point. Tanks, heals, the DPS all had to be spot on. In this situation your "just in-case" scenario wasn't EVEN applicable. These situations are only useful when an encounter gives you mess-up insurance to begin with. That RDM resurrect means very little when two DPS die and who are necessary to not die ever to perform mechanics that will otherwise wipe the raid. That's where raw DPS comes in.

    Defensive utility is not what is balanced around and has obvious reasons why it's not balanced in respect to your DPS. More DPS will always be applicable, but a MCH dismantle will not always be needed. Progression is an event that only happens once regardless if that takes 2 hours (creator) or months (gordias). In between that we have the content on farm for much much longer which only gets EASIER the longer it goes and makes stronger dps in HIGHER demand. It's fine and all if your personal DPS is low if you contribute strong rDPS. In 3.2+ even if MCH didn't do obscene levels of DPS they would still be taken in many situation based on some compositions. Why? Hypercharge. It certainly wasn't for dismantle and Red Mind. The rDPS contribution would trump their loss in personal DPS. But that's not the situation we're in right now, is it? DRGs don't do nearly enough damage and the extra space that's filled by their rDPS contribution does not even come CLOSE to NIN.


    When people put this content on farm, who do you think they're going to take?
    The SAM who practically is a guaranteed slot to begin with because of how outright crushing his DPS is. Or a RDM (assuming you have 2/3 other melee) because he has a raise?
    (2)
    Last edited by Elnidfse; 07-15-2017 at 07:28 PM.