Quote Originally Posted by Elnidfse View Post
snip
Let's take it one point at a time and lets remember that no one is saying that the current or historical state of the game is the correct state. In fact, we're here discussing what needs to change.

Stuns, gaols and stops affect all dps. Yes, the severity of the punishment for getting a stop, gaol or stun at the wrong time is improtant. However, almost every job has something that goes haywire when their rotation is interrupted. MCH is not special in this respect.

In regards to putting too much focus on 100% uptime, on the contrary, I'm saying that you have to look at the whole picture. Ranged or melee. Cast bars or no cast bars. Easy to play or hard? How much party utility? Peak DPS potential? MCH is ranged, no cast bar moderate at best difficulty with significant party utility. They check all the right boxes so why should they do as much damage as those that are missing some boxes?

My hypothetical scenario doesn't account for SMN because all I'm trying to illustrate is that however inconsequential you think those abilities are, they are an advantage other classes don't have. If you have two equally qualified candidates for a job except one speaks spanish, you take the one that speaks spanish even if the job description doesn't have spanish in it. Why? Just in case. Duh.

Finally, the caster bit. You seem to be getting yourself turned around. I'm not talking about the current state of things. I'm saying the current state is wrong. BLM SHOULD out dps samurai on a dummy but perhaps be equal in an actual fight. As for SMN, I said they need a buff. However, they have dots, raise (no utility when comparing to SAM but utility when comparing to RDM??? convenient???), devotion, pet dps. If they get some QOL changes (usually translates to a dps buff), they would be as appealing as SAM.