With any mechanic that involves moving? Potentially. But unless you've been in those shoes it's impossible to explain to you just how much of a pain in the ass things like gaols, stuns, and stops ruin your entire rotation and CD management. That "cope with mechanics better" simply isn't true. We deal with movement sure, but even with something like Zurvan, melee will find times to maximize their uptime and still do respectable damage. You seem to be putting an impossible level of focus on the coveted 100% uptime without regards to the complexity of the jobs or your susceptibility to things that aren't just flat movement. It's also wrong besides.
In a perfect world a MCH/BRD who maintained 100% DPS on their supposed "100% uptime" should deal slightly less (including raid contribution) than a melee who has anywhere from 80-90% uptime. But that's not the case right now, now is it?
In this hypothetical situation we completely ignore that SMN has a raise. And if you're treating your RDM as an FTS you're going to hit enrage regardless.I was referring to a hypothetical situation wherein two equally skilled players are playing RDM and BLM respectively
This is also using an assumption that casters, BLM in particular can perform better on SSS or other immobile targets than for this example given the current rankings, Samurai. But this simply is not true. And Samurai also deal with movement a lot better than SMN. Both of them have no utility, and yet SMN damage is massively undertuned in comparison. At BEST they can compete with being worse than a SAM. And in action the gap between the two widens dramatically. Never you mind the complexities involved in playing BLM th a level of effectiveness that can compete.Also, casters are ruthlessly punished by mechanics. That's why their average damage per hit is higher than the average damage per hit for melee classes. This is by design by the game developers. Just look at the potency values and you'll see. Fine, not convinced?
Again you put a lot of flak on the ranged clause and caster "advantage" in general in reference to ranged. As if the option to fire from afar closes the gap between ranged and melee when that simply isn't the case. None of what you say is the case of the game or the state that it's in. Ranged that aren't RDM are outclassed by non DRG melee in the fights that we have access to.


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