Quote Originally Posted by Aysen View Post
I would agree with you if RDM didn't have Dualcast but it does which makes it a highly mobile class with a party dps buff. SMN has devotion but it's 1 person and it's hard to control who gets it.

Edit: and it's easy to play so it's easier to find a "good" red mage.
You're right honestly, if we're weighing both jobs based on their support capabilities, RDM should be even lower than SMN in single target damage. But I really don't see that happening, especially with all the die hard fans of the job running around crying that the rest of us are asking to be equal, that coupled with the fact that RDM's aoe is a bit lackluster in comparison to either BLM or SMN means if they were nerfed considerably, there would be no reason to bring it in anything but 8-man progression raids for all of the utility and forgiveness. After progression you could just swap to SMN or BLM for more damage. It would be like 3.0 WHM and AST all over again.


And I'm gonna be honest here, if I were the one making the decision, I'd nerf RDM simply because it's borderline braindead easy. Even if you are a RDM and you want to play it better than the average RDM, you can't, as the skill floor and the skill ceiling are basically in the same spot. I really don't know how SE can design something like 4.0 SMN, and then turn around and make RDM what it is. As a BLM main I'm generally happy with where we are at the moment. SMN however, I give my greatest condolences to all of those who play and enjoy that job. It's really a shame actually. I have good friends who have mained SMN since 2.0 release day, who dropped it completely after the new changes in favor of RDM. "Why even play SMN when I can just play RDM. A quarter of the effort for more result."