I agree with you. I dont think those logs are indicative of the jobs balance, just a data point on uptime alone. Obviously padding goes on there, and while I am usually remiss to argue based on its data I wasnt the one to bring it up.If you actually look at those logs you can blatently see that the entire group was built around buffing their top dps. The sam had balance for 3/4ths of the fight along with bard crit, trick attack, and emboldens. The BLM did not have all of that. Again, judging because you see a log showing numbers doesn't mean those numbers are accurate. They are what a class can do when everyone else pushes them forward.
But I do agree that skill plays the biggest factor in everything. A skilled ranged class knows they should be preplanning movement and always be casting. Melee doesn't have that down side but they are forced off of bosses much more often giving them higher levels of downtime over a skilled ranged.
Uptime for melee vs casters is dependent on fight. Susano is a bad example because there are many mechanics that hit random DPS that cause loss of uptime. Lightning causes one person to move (and melee to lose uptime), stun causes a huge loss of uptime, and Gaol even more so.
Some mechanics may affect a caster more while others can affect melee more. For puddles in Susano, you can often hit the boss while dodging puddles as a melee without losing uptime, especially if party coordinates and baits the puddles properly. As a caster, if you get a puddle at a bad time, you have to cancel your cast (which basically means you wasted that whole period of casting with no DPS), and move (again no DPS while moving), before you can start casting again. On the other hand, mechanics that cause melee to leave boss range for extended periods of time (like crossing chasm for lightning prey) will lose melee more uptime.
(cont'd below)
Last edited by jamvng; 07-14-2017 at 04:09 AM.
(cont'd)
There are other variables that affect these too like gap closers and Swiftcast, however different fights will affect uptime different for either roles.
My conclusion is that I don't agree with you that casters should inherently do less DPS, because uptime will vary on fights and who has more uptime will vary on fight, mechanics and party strategy (a party that babies a BLM for example, will have vastly more uptime than a party that doesn't).
Last edited by jamvng; 07-14-2017 at 04:10 AM.
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