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  1. #9
    Player
    AmandaLashaquoa's Avatar
    Join Date
    Jun 2017
    Posts
    68
    Character
    Amanda Lashaquoa
    World
    Diabolos
    Main Class
    Bard Lv 70
    I believe its pointless to say whether melee or caster has more or less uptime, but from my experience, playing with every class and main DRK; I HAVE to say that casters have much more downtime, hence why they are so powerful.

    If you are casting and are targeted, you must move.
    You can be targeted again for another mechanic, you will have to move; Now you've lost a couple seconds doing nothing but running, your DPS was 0 for a couple seconds.

    If you're melee in FFXIV, you can do mechanics while dealing DMG, let's take Susano EX as an example:
    You have to move away from puddles, do you stop attacking? No, you'll stop for a split second so your character won't tilt, but you'll hit the mob from the side, you'll reposition WHILE dealing dmg.
    And now a caster: You are casting, then you're targetted by a puddle. Do you stop attacking? YES you do, you will move out and then you have to reposition, now you've lost DPS, while the melee just had to miss one single cooldown.
    Casters not only miss a cast whilst moving for mechanics but while they're moving, they're useless.
    Melee can always move a bit to the side, and if you can't do your rotation while moving (if melee) then you have to stop clicking and use your keyboard (or controller).
    If you parse, you can clearly see how casters DPS go down during "movey" mechanics, which there are many in this game, how many casters don't die while trying to get that "last spell" out? Too many, which is something that melees don't suffer.

    And no, I don't play a caster, I main DRK and I run content as MCH with my Static. (lvling BRD atm cause yeah.)
    I am standing with casters here because that's the truth.
    (2)
    Last edited by AmandaLashaquoa; 07-14-2017 at 02:43 AM.