Quote Originally Posted by Sunako View Post
If you stack properly, you can dodge puddles and still attack the boss from left or right. Melee can do damage while moving as well so you dont lose any damage dodging mechanics around bosses. If blm have to stop casting for dodging mechanics, it is more dps loss than that melee have to hit one positional from the wrong side. Now we even have true north for mechanics where you can not hit positionals.
It's swings and roundabouts. Range is handy for starting damage on his cup game (acquire target and immediately start rather than having to run up to it), and if he puts pools around the right cup, melee literally can't get in for a while.

Broadly speaking:

Things that require movement to safe spots (as long as the safespot is near enough to the boss for melee anyway) is disadvantage to cast time casters.

Anything with target switching is inherently disadvantage to melee.