Quote Originally Posted by Galvuu View Post
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Thank you Galvuu.

People have got to understand that while QoL fixes are important, the performance of a class is paramount when balancing. Do you think the people who get the highest percentile on classes like SMN and BLM are struggling to play the class? People will always play the class they like even if they have to jump hurdles. But when the class doesn't reward them then that's when they will draw the line. Performance CAN be affected by clunkiness (such as DRG losing eyes setting back their 'burst' by 70 seconds instead of starting where they left off: in the case of lakshimi you basically spend 40 seconds extra) but it also can be affected by poor adjustment of something as simple as potencies or offensive utility.

Someone said that utility should be limited to what the class brings that isn't the aim of its role, such as the Balance or verraise. I agree, heavy duty utility should be left to BRD and MCH really and if they want to go that route with RDM sure but I don't think they should, RDM shouldn't become a niche subhealer or some shit. Every other class should either have something that is defensive or restorative (like mantra or apoc) or even agro management is fine (shadewalker, smokebomb) or be limited to 1 party buff. It makes it so much easier to balance for the devs, and doesn't piss off the players who have had their class changed from what it was.

Imagine turning BRD back into bowmage, but taking away all the utility and just making it a BLM with a bow. Yeah some people would love that but some people do play classes to be supportive, best not to change which classes can do what all the damn time like (DRG) and especially don't make a class strong but keep its utility while being adaptable (NIN).