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  1. #1
    Player
    Chronons's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Quote Originally Posted by MiruWest View Post
    Why should casters be ahead of melee? Asking for a friend.
    They shouldn't. Typically casters have greater uptime than melee due to mechanics which is why they have lower dps. Barring certain fights of course.

    Lets take Susy Ex for example - The puddles it casts. Melee has to move the radius of the puddle to get out of it and then the radius to get back in to do damage. Caster only has to move the radius to get out and can continue to damage.
    (7)
    Last edited by Chronons; 07-14-2017 at 12:58 AM.

  2. #2
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,440
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Chronons View Post
    Lets take Susy Ex for example - The puddles it casts. Melee has to move the radius of the puddle to get out of it and then the radius to get back in to do damage. Caster only has to move the radius to get out and can continue to damage.
    If you stack properly, you can dodge puddles and still attack the boss from left or right. Melee can do damage while moving as well so you dont lose any damage dodging mechanics around bosses. If blm have to stop casting for dodging mechanics, it is more dps loss than that melee have to hit one positional from the wrong side. Now we even have true north for mechanics where you can not hit positionals.
    (8)

  3. #3
    Player
    Chronons's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Sunako View Post
    If you stack properly, you can dodge puddles and still attack the boss from left or right. Melee can do damage while moving as well so you dont lose any damage dodging mechanics around bosses. If blm have to stop casting for dodging mechanics, it is more dps loss than that melee have to hit one positional from the wrong side. Now we even have true north for mechanics where you can not hit positionals.
    Oh wow, some of you are seriously going to argue that casters have equal uptime to melee. Yes, it is true that if you do this mechanic in a certain way with the entire raid co-operating you can make it so that melee have equal uptime with casters. That doesnt invalidate the main point. It is generally true that casters are less punished by mechanics than melee, hence the reason for them generally having higher damage.
    (4)
    Last edited by Chronons; 07-14-2017 at 01:19 AM.

  4. #4
    Player
    Eyvhokan's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Eyvhokan Poseidal
    World
    Shiva
    Main Class
    Miner Lv 70
    Quote Originally Posted by Sunako View Post
    If you stack properly, you can dodge puddles and still attack the boss from left or right. Melee can do damage while moving as well so you dont lose any damage dodging mechanics around bosses. If blm have to stop casting for dodging mechanics, it is more dps loss than that melee have to hit one positional from the wrong side. Now we even have true north for mechanics where you can not hit positionals.
    It's swings and roundabouts. Range is handy for starting damage on his cup game (acquire target and immediately start rather than having to run up to it), and if he puts pools around the right cup, melee literally can't get in for a while.

    Broadly speaking:

    Things that require movement to safe spots (as long as the safespot is near enough to the boss for melee anyway) is disadvantage to cast time casters.

    Anything with target switching is inherently disadvantage to melee.
    (0)

  5. #5
    Player
    Oscura's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    373
    Character
    Shion Sumeragi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Chronons View Post
    They shouldn't. Typically casters have greater uptime than melee due to mechanics which is why they have lower dps. Barring certain fights of course.

    Lets take Susy Ex for example - The puddles it casts. Melee has to move the radius of the puddle to get out of it and then the radius to get back in to do damage. Caster only has to move the radius to get out and can continue to damage.
    What the hell? Any melee worth their salt abuses the puddles by stacking. If you need to move out of puddles, wait for them to detonate, then move back in, you're doing it wrong. There are plenty of ways to keep attacking while avoiding the puddles, even during my melee phase for RDM I've never had to flat out stop doing damage because of puddles appearing.
    (10)