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  1. #1
    Player
    MiruWest's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Miru West
    World
    Behemoth
    Main Class
    Monk Lv 70
    Quote Originally Posted by Exiled_Tonberry View Post
    A caster should not be weaker than a melee, so BLM>SAM sounds about right.
    For melee: SAM>Monk>DRG>NIN
    For Ranged: MCH>Bard
    For casters: BLM>SMN>RDM

    Of course, I don't see any major changes happening yet so..
    Why should casters be ahead of melee? Asking for a friend.
    (4)
    Last edited by MiruWest; 07-14-2017 at 12:09 AM.

  2. #2
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by MiruWest View Post
    Why should casters be ahead of melee, asking for a friend?
    The distinction between a caster, a melee physical dps and a ranged physical dps should be inconsequential for balancing.
    You look at what a job brings- utility (defensive and offensive) and personal dps, and weight those out.
    A ranged and melee job with the same utility should have the same dps in a raid setting (use statistical metrics to verify this).
    A caster and melee with similar utility would also follow suit there.

    Of course there's the issue of role-specific utility, and you should also account for that and use it to compare jobs within the same role, but that utility is usually not as relevant (outside ranged working as mp batteries, that might be a big thing).

    These numbers should the first and foremost concern (perhaps, the only concern, as things like "difficulty in execution" or "rotational complexity" are inherently subjective and it's hard to find an unbiased metric to go by that could account for such things).
    (7)
    Last edited by Galvuu; 07-14-2017 at 12:12 AM.

  3. #3
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Galvuu View Post
    snip
    Thank you Galvuu.

    People have got to understand that while QoL fixes are important, the performance of a class is paramount when balancing. Do you think the people who get the highest percentile on classes like SMN and BLM are struggling to play the class? People will always play the class they like even if they have to jump hurdles. But when the class doesn't reward them then that's when they will draw the line. Performance CAN be affected by clunkiness (such as DRG losing eyes setting back their 'burst' by 70 seconds instead of starting where they left off: in the case of lakshimi you basically spend 40 seconds extra) but it also can be affected by poor adjustment of something as simple as potencies or offensive utility.

    Someone said that utility should be limited to what the class brings that isn't the aim of its role, such as the Balance or verraise. I agree, heavy duty utility should be left to BRD and MCH really and if they want to go that route with RDM sure but I don't think they should, RDM shouldn't become a niche subhealer or some shit. Every other class should either have something that is defensive or restorative (like mantra or apoc) or even agro management is fine (shadewalker, smokebomb) or be limited to 1 party buff. It makes it so much easier to balance for the devs, and doesn't piss off the players who have had their class changed from what it was.

    Imagine turning BRD back into bowmage, but taking away all the utility and just making it a BLM with a bow. Yeah some people would love that but some people do play classes to be supportive, best not to change which classes can do what all the damn time like (DRG) and especially don't make a class strong but keep its utility while being adaptable (NIN).
    (0)

  4. #4
    Player
    Chronons's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Galvuu View Post
    The distinction between a caster, a melee physical dps and a ranged physical dps should be inconsequential for balancing.
    You look at what a job brings- utility (defensive and offensive) and personal dps, and weight those out.
    A ranged and melee job with the same utility should have the same dps in a raid setting (use statistical metrics to verify this).
    A caster and melee with similar utility would also follow suit there.
    What?? Are we just going to ignore that casters are punished less by mechanics than melee and ranged physical even less than that?
    People liked this post, I am confused.
    (2)

  5. #5
    Player
    Ferrasper's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Doctor Fumbles
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Chronons View Post
    What?? Are we just going to ignore that casters are punished less by mechanics than melee and ranged physical even less than that?
    People liked this post, I am confused.
    I say we are punished more because AOEs seem to target us more while melee generally aren't targeted from my observations. It seems next to the boss is generally the safest spot other then the occasional little aoe he tosses around him.
    (4)

  6. #6
    Player
    Chronons's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ferrasper View Post
    I say we are punished more because AOEs seem to target us more while melee generally aren't targeted from my observations. It seems next to the boss is generally the safest spot other then the occasional little aoe he tosses around him.
    So MNK had been unfairly out dpsing BLM for like all of 2.0/3.0?
    (0)

  7. #7
    Player
    Ferrasper's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Doctor Fumbles
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Chronons View Post
    So MNK had been unfairly out dpsing BLM for like all of 2.0/3.0?
    I would say so.
    (3)

  8. #8
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Ferrasper View Post
    I would say so.
    But they haven't really though have they? 2.0 BLM was far more simple, it had very little room for failure within the rotation. 3.0 BLM was a monster. Coupled with Foes, Casters were pretty much the top dps throughout the entirety of alex. Check the logs if you don't believe me. Even with the anti caster meta of 3.4+, casters were still at the top even if FFLogs if full of padding. Casters have always been powerful especially due to how potent foe's was.
    (1)

  9. #9
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Chronons View Post
    snip
    I'm so irrationally annoyed right now.
    Breathe deep, Galveira, breathe deep.

    2.X BLM has nothing to do with 3.X BLM. It was much more mobile, much less punished and much easier to execute than 3.X BLM. Not even in the same ballpark.
    I can play 2.X BLM with one hand. For 3.X I need both of my hands and my brain.

    You can make that point for 3.X.
    You see, fight design used to sorta require casters. Think A7S caster jails.
    The problem came when that was no longer the case. Then physical dps stacking was king... and utility also, so MNK was also left out. But if that wasn't the case, yes, MNK would trump BLM every time unless you had a dedicated cheese comp (who even does that though eeew).
    You know. Kinda like what's happening right now with SAM. Care to explain to me why playing SAM is so much harder in a raid than BLM, or how being melee is much more punishing and they should outdps us by like 10% like the do right now?
    Or tell me who would take a BLM over a SAM for no reason other than personal preference when SAM is better in every possible metric if you have a RDM in your party? (Which you probably will, they're actually omnipresent)

    Any top-tier comp has at least two melee physical dps, and you're arguing against casters with BLM and especially SMN in such a poor state. Well alright then.

    EDIT: and let me add how utterly and absolutely frustrating it is to have an uncooperative party as BLM. You don't know pain until you've had people be near you to drop puddles in your Ley Lines when you weren't tagged, or turning the knockback thing at an awkward angle for no reason at all and forcing you to move, or the OT taking like 30% of the arena with Lak's blue marker thing and forcing you to move, or that BRD over there which also has a hand of grace like you but is absolutely not gonna move even if there's 0 opportunity cost for him and hey, now I can't stand on my Ley Lines again, or someone that didn't Vril Divine Doubt and now his 8 extra seconds of confusion are your 8 extra seconds of not-casting because he's clubbing you in the face and his aas interrupt your casts- do I need to go on?
    I'll adjust to all this nonsense and perform my job to the best of my ability, but God, does it rub me the wrong way when you assume that these worries and frustrations of mine pale compared to the horror of melee dps that can't stack for puddles (just go near the tank, he doesn't cleave when he's doing the puddles).
    (7)
    Last edited by Galvuu; 07-14-2017 at 01:54 AM.

  10. #10
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Ferrasper View Post
    I say we are punished more because AOEs seem to target us more while melee generally aren't targeted from my observations. It seems next to the boss is generally the safest spot other then the occasional little aoe he tosses around him.
    Well that fucking tactical nuke sized aoe that exdeath uses with Void thunder iii is a bit of a ball ache. On the other hand the keep moving Void ice iii mechanic gets the goats of casters so it can go either way. Playing melee DPS is indeed more precarious because you MUST be in range to do damage. For quite a lot of bosses this is indeed the safest position but the fact that you must share this are with a few others which means in situation like lakshimi, having a lot of melee can cause issues if everyone wants to do damage during the first cross pattern (I just pop a vril and pray that I'm not 2nd in agro when the prey comes out). She also has the pull in bubble which you SHOULD be avoiding (there is a trick to avoiding this: if you stand on the bleeding left by the expanded healer pools while still in the black bubble, both bleeding effects wont stack so when the blue pools dissipate, you will still be inside the black bubble but you wont gain the bleed from it. Alternatively, you can just eat the dot damage since dps don't take any damage for a good 30 seconds afterwards). Don't even get me started on that fucking add phase.

    I can see the rationale behind it but in general being melee is generally safe. However anything that requires movement away from the boss means we cannot even think of hitting the boss (A10s, the boss has stoneskin though so it would only be useful for keeping resources) means that you lose damage while in most cases when a caster has to move they have to move once and can set up camp where they are (this doesn't help if this occurs frequently, however). You can see that melee dps have far higher uptime than casters, well BLM, so really I think BLM should be about 100 DPS ahead of SAM. They don't have foes anymore, or any magical only buffs (apart from that smn thing) so it would make sense. Casters were dominant in alex for the most part though so maybe the dev team though this is like recompense or something dumb like that, idk but that's the only justification I could possibly think of for making embolden and brotherhood physical only.
    (4)
    Last edited by HoLoFoNo; 07-14-2017 at 01:29 AM.

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