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  1. #111
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Galvuu View Post
    That's actually not very useful at all though. It's about as useful as SAM's slashing debuff (it's useless). Neither should have much weight in balancing.
    Neither have any utility in balancing. Defensive utility means as much as healer DPS when balancing personal DPS according to yoshi p.
    (0)

  2. #112
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Elnidfse View Post
    Neither have any utility in balancing. Defensive utility means as much as healer DPS when balancing personal DPS according to yoshi p.
    Slightly off-topic, I kinda hope his comment on that was the politically correct PR stance.
    He can't honestly say something like that after Gordias is still fresh in many of our memories lol
    (Although that further validates the original point... I don't think he should disregard Mana Shift/defensive utilities in genral outright though...)
    (1)

  3. #113
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Galvuu View Post
    Slightly off-topic, I kinda hope his comment on that was the politically correct PR stance.
    He can't honestly say something like that after Gordias is still fresh in many of our memories lol
    (Although that further validates the original point... I don't think he should disregard Mana Shift/defensive utilities in genral outright though...)
    Square is never going to release a raid tier on the level of Gordias again. They already said to expect it to be around creator tier. And defensive utilities should be disregarded. They're fine and all for progression but are absolutely worthless when you have a boss on farm or are going for speedkills. That raise and cure mean little to nothing when we shift back into solo tank solo healer strategies that just burn a boss down.
    (1)

  4. #114
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    it's still a utility, like apocastasie...without forget the fact that blm have lucid dream that wipe them hate, when no melee (outside the dragoon have this chance) even the ninja with his tool for control aggro can simply give the aggro of the next attack he will do.

    people seems to forget a lot of the toolkit and simply want them main to be the strongest, i will repeat it, blm mustn't be at the same level than the melee... a lot of fight force the melee to loose dps, not a lot of them allows a uptime decent. without forget the fact that you have a better visibility of the fight from ranged what the melee can't really have....

    anyway, it's a pointless talk, Yoshida have talk age ago about the balance and said that ranged will never be the best dps.

    finally a very very very important point.... in the final fantasy series, the best dps.... is the summoner, the only one that can wipe a whole group in one attack, not the black mage that simply the caster dps that have a good versatibility because of the weakness of the enemy. often it's not even the best jobs for get a max of damage dealt in the group.... just saying.
    (0)

  5. #115
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by silentwindfr View Post
    *snip
    Defensive utility don't matter when it comes to balancing DPS.

    I already touched upon this in my previous LIVE letter, but I'd like to take the opportunity to clarify balance among DPS roles.

    Recently, samurai damage has been the subject of much debate, prompting many comparisons between jobs. In bringing samurai in line with other jobs, however, we not only look at solo damage values, but take all of the following into account:
    1. Damage dealt when solo.
    2. Susceptibility to mechanics (jobs affected more by mechanics deal slightly more solo damage, and vice versa).
    3. Ability to raise a full party's total damage.

    For instance, dragoon can greatly increase party members' damage, but deals less solo damage than samurai. In contrast, samurai boasts high solo damage, but cannot do much to increase party damage. Things such as the aforementioned susceptibility and the ability to perform ranged attacks are also considered.

    We can't say with absolute certainty that the values will be perfect from the start, and it will be difficult to get a feel for the adjustments before they are released alongside Omega: Deltascape (Savage). For now, we will work towards applying those changes deemed necessary to 4.05, and we look forward to your feedback after you have played the raid.


    Quote Originally Posted by silentwindfr View Post
    Yoshida have talk age ago about the balance and said that ranged will never be the best dps.
    He never said that either. And funny you mention lucid dreaming when melee can also control their, enmity in a different way by using diversion.

    people seems to forget a lot of the toolkit and simply want them main to be the strongest
    Wrong again. I don't even play BLM. I do however have two eyes.

    finally a very very very important point.... in the final fantasy series, the best dps.... is the summoner, the only one that can wipe a whole group in one attack, not the black mage that simply the caster dps that have a good versatibility because of the weakness of the enemy. often it's not even the best jobs for get a max of damage dealt in the group.... just saying.
    I made a long list explaining why that was not always true for every final fantasy but I realized it's way off topic. You are woefully incorrect in your statement, however.
    (1)
    Last edited by Elnidfse; 07-15-2017 at 02:04 PM.

  6. #116
    Player
    Angry_Evil's Avatar
    Join Date
    Jul 2017
    Posts
    129
    Character
    Angry Evil
    World
    Cerberus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by silentwindfr View Post
    it's still a utility, like apocastasie...without forget the fact that blm have lucid dream that wipe them hate, when no melee (outside the dragoon have this chance) even the ninja with his tool for control aggro can simply give the aggro of the next attack he will do.
    What? All casters have apoc and lucid... And all DPS have diversion in their cross skills to deal with aggro. How is this even relevant? You can't count cross skills as job utility.
    Quote Originally Posted by silentwindfr View Post
    blm mustn't be at the same level than the melee... a lot of fight force the melee to loose dps, not a lot of them allows a uptime decent.
    Like literally - wtf am I reading? Any(ANY) movement will force BLM to lose dps, meaning most mechanics will make them lose dps. It probably the most punished by movement job of them all, can't even compare to any melee.
    Now does it mean BLM should have as much dps as SAM? Probably no, but it should be comparable to SAM and not SMN lol.
    Quote Originally Posted by silentwindfr View Post
    finally a very very very important point.... in the final fantasy series, the best dps.... is the summoner, the only one that can wipe a whole group in one attack, not the black mage that simply the caster dps that have a good versatibility because of the weakness of the enemy. often it's not even the best jobs for get a max of damage dealt in the group.... just saying.
    And how exactly is this very very(very) important?
    (1)

  7. #117
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    because you are coming asking something that will not only break the balance of the game but are trying to get something that was never the case... when was the last time that blm was better than the melee in terms of dps? never...

    do the blm loose dps because he is not positioned right? do he need to run away from the boss and return to the boss (like on exdeath from the thunder 2) or must move from the position because of some mechanic that simply cover a part of the boss leading to a net loose of dps? do the blm need to pay attention to where the boss look for be sure to not take a cleave....

    strangely no... the trouble with the blm is they cry because they can't dps all the time without be bothered... but that part of the jobs.. that what will decide which is a good and a bad blackmage, the one that know how fast return to the fight.

    do you see the melee cry because the boss force them to move away and loose the time to return to the fight... or the monk cry because a boss vanish and make them loose greese lightning? no they deal with it. blm have become worst than children... they want all handled. no difficulty and simply be able to toss tons of damage without be bothered... but hey great news is not wow, mage will not be the best dps. because well it's one of the jobs the less affected by the fight... try melee you will see.... even fight like suzano and lakshmi are a pain for us... all the time i loose positional or must move from the boss loosing buff and such...
    (1)

  8. #118
    Player
    Krisom's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Krisom Stillwater
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Galvuu View Post
    Snip
    While I appreciate the effort, you're reading way too far into my comment and getting excited over nothing.
    It was just a comment about melee losing less uptime when AoE is dropped underneath them and some mobile mechanics melee can keep their said uptime if the conditions are right. - 90% of what you said was irrelevant.
    (0)

  9. #119
    Player
    Aysen's Avatar
    Join Date
    Jul 2011
    Posts
    25
    Character
    Anciene Peacecraft
    World
    Excalibur
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Elnidfse View Post
    snip
    Let's take it one point at a time and lets remember that no one is saying that the current or historical state of the game is the correct state. In fact, we're here discussing what needs to change.

    Stuns, gaols and stops affect all dps. Yes, the severity of the punishment for getting a stop, gaol or stun at the wrong time is improtant. However, almost every job has something that goes haywire when their rotation is interrupted. MCH is not special in this respect.

    In regards to putting too much focus on 100% uptime, on the contrary, I'm saying that you have to look at the whole picture. Ranged or melee. Cast bars or no cast bars. Easy to play or hard? How much party utility? Peak DPS potential? MCH is ranged, no cast bar moderate at best difficulty with significant party utility. They check all the right boxes so why should they do as much damage as those that are missing some boxes?

    My hypothetical scenario doesn't account for SMN because all I'm trying to illustrate is that however inconsequential you think those abilities are, they are an advantage other classes don't have. If you have two equally qualified candidates for a job except one speaks spanish, you take the one that speaks spanish even if the job description doesn't have spanish in it. Why? Just in case. Duh.

    Finally, the caster bit. You seem to be getting yourself turned around. I'm not talking about the current state of things. I'm saying the current state is wrong. BLM SHOULD out dps samurai on a dummy but perhaps be equal in an actual fight. As for SMN, I said they need a buff. However, they have dots, raise (no utility when comparing to SAM but utility when comparing to RDM??? convenient???), devotion, pet dps. If they get some QOL changes (usually translates to a dps buff), they would be as appealing as SAM.
    (0)

  10. #120
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Aysen View Post
    *snippity*
    I feel like you're missing the points so I'll have to try this again

    Stuns, gaols and stops affect all dps. Yes, the severity of the punishment for getting a stop, gaol or stun at the wrong time is improtant. However, almost every job has something that goes haywire when their rotation is interrupted. MCH is not special in this respect.
    Stuns, gaols, and stops affect all dps yes. As do jumps. Everybody knows that. The difference is first and foremost, the extent to which these effects you. No job handles these equally. That's the point. That's what DRG and BRDs and BLM have been telling people for years. Which do you think is worse. My hotshot falling off or a DRG losing all of his eyes. How about enochian falling off, hm? If a boss jumps with my wildfire, do you think that over 600 potency loss is the same as forgetting to weave a gauss round?

    MCH is ranged, no cast bar moderate at best difficulty with significant party utility.
    MCH is ranged, yes.
    Moderate? Go to the "difficult to hardest" to play thread. I don't even need to state my opinion when the community already knows where the tiers lie
    Significant party utility? When we give less rDPS contribution than NIN? Or are you talking about defensive utility, that thing that Yoshi stated the team does not balance DPS around.
    If you have two equally qualified candidates for a job except one speaks spanish
    Let me stop you right there. Your hypothetical assumes that the position works in a situation that deals with people. Do you know how important your "spanish" is for a long distance delivery driver in comparison to a customer service representative? Comparisons like this are never good at something like this because they're deconstructed too easily.

    Putting that spanish scenario away. For progression of course I would take a RDM. I would not take a SMN over RDM unless RDM provided far worse DPS than a SMN. But in a hypothetical where they do equal damage, I would take the one with the person I like the most. I mean come on. What kind of person would just bench their friends if they're not even gunning for WF. If we ever hit a brickwall we'd readjust. But if there's content that you can't clear with any party composition it shows a flaw in the game. Because raid finer sure as hell don't adjust you based on an event distribution now does it.

    But that's where that ends. When we clear and get gear to better shoulder the challenge, I would organize for faster and smoother kills. Your revive means very little to me in this situation when we're in a static in which nobody dies and we've shifted the weight into abusing things easily like noct sect. Assuming there aren't fights where you can outright just take a single tank and heavens forbid a single healer.

    And for that matter do you know why single healer strategies exist right? It's because the additional support that you like to mention is no longer necessary. So again. You're putting way too much flak on defensive utility (that thing Yoshi said DPS is not balanced around) and you're putting too much emphasis on the ranged clause. If we take A3S everything had to be on point. Tanks, heals, the DPS all had to be spot on. In this situation your "just in-case" scenario wasn't EVEN applicable. These situations are only useful when an encounter gives you mess-up insurance to begin with. That RDM resurrect means very little when two DPS die and who are necessary to not die ever to perform mechanics that will otherwise wipe the raid. That's where raw DPS comes in.

    Defensive utility is not what is balanced around and has obvious reasons why it's not balanced in respect to your DPS. More DPS will always be applicable, but a MCH dismantle will not always be needed. Progression is an event that only happens once regardless if that takes 2 hours (creator) or months (gordias). In between that we have the content on farm for much much longer which only gets EASIER the longer it goes and makes stronger dps in HIGHER demand. It's fine and all if your personal DPS is low if you contribute strong rDPS. In 3.2+ even if MCH didn't do obscene levels of DPS they would still be taken in many situation based on some compositions. Why? Hypercharge. It certainly wasn't for dismantle and Red Mind. The rDPS contribution would trump their loss in personal DPS. But that's not the situation we're in right now, is it? DRGs don't do nearly enough damage and the extra space that's filled by their rDPS contribution does not even come CLOSE to NIN.


    When people put this content on farm, who do you think they're going to take?
    The SAM who practically is a guaranteed slot to begin with because of how outright crushing his DPS is. Or a RDM (assuming you have 2/3 other melee) because he has a raise?
    (2)
    Last edited by Elnidfse; 07-15-2017 at 07:28 PM.

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