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  1. #81
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by MiruWest View Post
    BRD has 9 utility skills, on top of being mobile. I understand those mechanics literally stop you from doing anything but what about the other half of mechanics that a BRD can still continue to do their thing with no hindrance? Oh you need to stack? Keep shooting. Oh you need to dodge Thunder 3? Np just keep shooting.

    It makes "sense" for them to be lower but I think that has more to do with the DRG nerfs, and with so much of their kit revolving around crit, in later tiers they will be back to end of HW DPS.
    It makes no sense for them to be lower. If they are balanced around being 100% up. Then there 100% uptime should equal other jobs if they have sub 100% uptime and fall under the closer they get to 100% uptime. But that's NOT the situation we're in right now. Is it?

    And you make it sound like DPS don't just stack on the boss and continue to DPS. And please. Please don't bring up defensive support. Yoshi has already made it clear that's not taken into consideration when balancing a jobs personal DPS.
    (0)
    Last edited by Elnidfse; 07-14-2017 at 01:19 PM.

  2. #82
    Player
    MiruWest's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Miru West
    World
    Behemoth
    Main Class
    Monk Lv 70
    Quote Originally Posted by Elnidfse View Post
    snip
    What? If a BRD did the same damage as a SAM with its near 100% uptime, why on earth would you bring any other class? Did you not play 2.0 where teams ran 4 bards because their damage was bonkers, they did it all while moving, and still had tons of utility? Like how can you not see that?

    Even with taking away their defensive utility and just leaving the damage utility, BRD still fits 2 of the criteria's for having low dps based on what Yoshi P said. More utility than DRG and extremely high mobility, yea it makes sense why they are lower on the DPS chart, and even then, it not by that much.
    (0)

  3. #83
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    BLM will never be a dps king unless they straight double its potency per cast or buff them a bit and reduce the CD on triple.

    It cannot be because Yoshi will never let it become that strong despite have little to no utility and their design philosophy , despite naming the very things that affect blm and why it should be boosted, will conveniently leave out BLM.

    BM will get boosted but dont expect SAM leves of sustains

    ill eat my words otherwise
    (1)

  4. #84
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by MiruWest View Post
    What? If a BRD did the same damage as a SAM with its near 100% uptime, why on earth would you bring any other class? Did you not play 2.0 where teams ran 4 bards because their damage was bonkers, they did it all while moving, and still had tons of utility? Like how can you not see that?

    Even with taking away their defensive utility and just leaving the damage utility, BRD still fits 2 of the criteria's for having low dps based on what Yoshi P said. More utility than DRG and extremely high mobility, yea it makes sense why they are lower on the DPS chart, and even then, it not by that much.
    It's not about doing the same DPS. It's about contributing the same pool. If Brds 1.7% DPS increase lined up with it's overall DPS increase it should be balance with every other job. Maybe slightly weaker to make up for the fact that things like Brotherhood, Devotion, Contagion/Shining Emerald, and Embolden don't flat increase rDPS. So in a perfect world a BRD at 50%-90% would do less than 4% than the next highest (factoring rDPS and p DPS contribution) Then, from there, the higher the melee was able to keep his uptime, the higher he would be over BRD. That is not unreasonable.

    Ninja was very CLEARLY balanced with that in mind. Because their personal DPS is lower but their rDPS is higher. But that's not the case. The tiers are all over the place. And while you put BRD on a pedestal Ninja's literally flat out provide a higher rDPS increase while doing far more damage. This, my friend, is not balance.
    (0)

  5. #85
    Player
    Krisom's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Krisom Stillwater
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    Can someone explain why everyone thinks Ninja should do higher personal DPS than Dragoon?
    I'm alright with the idea that Monk and Samurai should be doing more damage, but TA alone stumps out everything that Dragoon has.

    Also BLM should be doing the same, if stationary long enough just edging out SAM when it comes to damage.

    Another thing to note that good melee will keep their uptime if AoE drops underneath them, we even had our tank position Susanoo next to the gap so that melee who jump over and can just about reach him for uptime. That fight surely screws over casters way more than it does range.
    (3)

  6. #86
    Player
    KuroTenshi's Avatar
    Join Date
    Jun 2015
    Posts
    25
    Character
    Lael Night
    World
    Cactuar
    Main Class
    Reaper Lv 100
    I actually like what someone mentioned about melee and ranged. Ranged can take the place of melee, but melee cannot take the place of ranged. If melee do less damage than ranged there's no reason to bring melee. Optimally you'd take as many ranged to every fight as you can even now. But currently due to melee dps(sam/mnk) and utility(nin/drg) you still want to keep at least two melee.
    (1)

  7. #87
    Player
    Aysen's Avatar
    Join Date
    Jul 2011
    Posts
    25
    Character
    Anciene Peacecraft
    World
    Excalibur
    Main Class
    Thaumaturge Lv 70
    When balancing RDM's damage against their utility, I'd separate heal and rez from Embolden (physical dps group buff). Embolden falls in line with other job buffs that don't come at the expense of your personal dps. You just hit that button and pew pew. When a RDM uses their heal and rez utility, however, it comes at a dps loss. So I wouldn't nerf RDM's dps just because they can heal and rez. You know if a RDM in your group is needing to use their heal and rez utility that their dps isn't optimal (not only are they skipping a high damage spell but they didn't charge their balance meter either). It's situational utility also versus Embolden which is just an always "Yes I'm going to absolutely use this on every fight" utility.
    It's not about how it affects their dps. It's about how likely a party is to choose them over other classes. The utility a RDM brings to the table compensates for a lower damage. If I had a BLM and a RDM who do the same amount of damage and let's say the BLM has embolden too, I would still choose the RDM because of cure and raise.
    (1)
    Last edited by Aysen; 07-14-2017 at 05:55 PM.

  8. #88
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by KuroTenshi View Post
    I actually like what someone mentioned about melee and ranged. Ranged can take the place of melee, but melee cannot take the place of ranged. If melee do less damage than ranged there's no reason to bring melee. Optimally you'd take as many ranged to every fight as you can even now. But currently due to melee dps(sam/mnk) and utility(nin/drg) you still want to keep at least two melee.
    1) Ranged DPS would have to do MORE than melee while also being more RELIABLE in their DPS. Neither of these two conditions are true. In fact, they're so not true that you'd be better off taking 3 melee and 1 RDM and in fact the fastest times have done just that.
    2) Try to remember stacking jobs and that association with limit breaks
    3) Ranged physical can not take the place of melee. In fact, you don't even have to take a ranged physical DPS at all. While you shouldn't do 4 melee DPS. 3 melee and 1 caster works just fine and is actually a better solution than 3 melee and 1 ranged physical.
    4) DRG should not be mentioned. Their rDPS contribution does not balance out their low damage.

    Quote Originally Posted by Aysen View Post
    It's not about how it affects their dps. It's about how likely a party is to choose them over other classes. The utility a RDM brings to the table compensates for a lower damage. If I had a BLM and a RDM who do the same amount of damage and let's say the BLM has embolden too, I would still choose the RDM because of cure and raise.
    Their lower damage? On average RDM is HIGHER than other DPS.... The icing on the cake is that they have cure and raise.
    (1)
    Last edited by Elnidfse; 07-14-2017 at 06:04 PM.

  9. #89
    Player
    Aysen's Avatar
    Join Date
    Jul 2011
    Posts
    25
    Character
    Anciene Peacecraft
    World
    Excalibur
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Elnidfse View Post
    Their lower damage? On average RDM is HIGHER than other DPS.... The icing on the cake is that they have cure and raise.
    I was referring to a hypothetical situation wherein two equally skilled players are playing RDM and BLM respectively and the two classes are perfectly balanced. Now I change the scenario and give cure and raise to RDM. As a result their dps is now below that of the BLM. As a static leader, despite the fact that the RDM does slightly less dps, I will choose the RDM because of his added utility.

    I simply wanted to state that skills that lower a class's dps should still be taken into account when determining their overall dps ranking. A class that lacks utility must compensate for it by having something else such as higher dps.

    Hopefully, we can all agree that SE wants every class to be equally desireable as a member of any party.
    (0)
    Last edited by Aysen; 07-14-2017 at 07:18 PM.

  10. #90
    Player
    Aysen's Avatar
    Join Date
    Jul 2011
    Posts
    25
    Character
    Anciene Peacecraft
    World
    Excalibur
    Main Class
    Thaumaturge Lv 70
    Also, casters are ruthlessly punished by mechanics. That's why their average damage per hit is higher than the average damage per hit for melee classes. This is by design by the game developers. Just look at the potency values and you'll see. Fine, not convinced?

    Let's say I'm playing a BLM. I'm doing my rotation. Uh oh. Titan put down a knock you off the platform right under me. Lets tally:
    Interrupted cast: 1.5s
    Moving: 2s
    Moving back: 2s (yes we do this too, mechanics)
    Hard cast B3: 3.5
    9s of no dps

    Now I probably lost Astral Fire which means I lost Enocian which means I lost progress for Foul.

    This would be akin to SAM losing all their Sen and Kenki.
    Akin to MNK losing greased lightning.
    Akin to NIN losing Huton and putting Ninjustsu on CD.
    Akin to DRG losing BotD.
    (6)

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