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  1. #1
    Player
    Alchemii's Avatar
    Join Date
    Dec 2014
    Posts
    269
    Character
    Y'noh Tia
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    So here's my ranking on the matter.
    1) Sam/Blm
    2) Drg/Mnk/Mch (cause I'm bias )
    3)Rdm/Smn/Nin (from an unbias view this is probably where mch should be)
    4) Brd

    Now for actual numbered order
    1. Sam
    2. Blm
    3. Mnk
    4. Drg
    5. Mch (again bias)
    6. Rdm
    7. Nin
    8. Smn
    9. Brd
    (0)

  2. #2
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Alchemii View Post
    snip
    Why does everyone put SMN so low?
    You either buff the hell out of their utility, or they should be outdpsing RDM/NIN/BRD (and maybe MCH), as their utility is comparatively weaker.
    (1)

  3. #3
    Player
    Alchemii's Avatar
    Join Date
    Dec 2014
    Posts
    269
    Character
    Y'noh Tia
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Galvuu View Post
    Why does everyone put SMN so low?
    You either buff the hell out of their utility, or they should be outdpsing RDM/NIN/BRD (and maybe MCH), as their utility is comparatively weaker.
    I'll agree it should be out dpsing Brd, everyone should be out dpsing Brd. However, honestly you should look more at my first ranking than the second, where I put Rdm, Smn, and Nin all on the same level. The 3 of them should be doing about the same amount of damage. The only reason smn ended up so low compared to the other two was because I put the second list together, and realized I forgot to put smn on it, so I just kinda threw it on the end.
    (0)

  4. #4
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Galvuu View Post
    Why does everyone put SMN so low?
    You either buff the hell out of their utility, or they should be outdpsing RDM/NIN/BRD (and maybe MCH), as their utility is comparatively weaker.
    It's not just utility, but also how effected the job is by mechanics. Summoners have the benefit of mobility since your DOTs keep ticking while you move, your pet keeps attacking, and you have Ruin II. As such being able to consistently put out damage means you shouldn't have as much DPS without mechanics as other roles that do lose DPS by moving.

    As far as the original post, when it comes to the amount of utility offered by melee DPS, Monk should absolutely give higher personal DPS than a Ninja. Monk brings very little to the table, even after this patch, considering it's the only job that benefits from its blunt resistance down, Mantra is only marginally useful, and Brotherhood only really works in comps with lots of physical DPS, compared to Ninjas who bring trick attack, shade walker, and smokescreen all of which enable much more raid DPS than a monk does.
    (0)

  5. #5
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by wereotter View Post
    snip
    SMN could have 100% uptime (it doesn't) and its dps would still be too low.
    The reality is that SMN's personal dps plus its raid dps contribution has to be in line with the median of the dps jobs. And it's not. And if it's personal dps on an realistic raid setting is as low as many people seem to think it should, then it still won't reach that median.
    And don't forget that SMN has a lot of gating in its resources, so it can get very heavily punished in a raid.
    (3)

  6. #6
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    do we forget the mana transfert spell that blm can freely use since they have no trouble of mana?
    (0)

  7. #7
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by silentwindfr View Post
    do we forget the mana transfert spell that blm can freely use since they have no trouble of mana?
    Most teams will have a BRD/MCH being a mana battery.
    I can afford to Mana Shift once per 3~4 minutes on RDM (unless I'm rezing a lot, but that's what usually taxes the healers for mana, so if I Verraise they won't need the Mana Shift).
    Realistically, if I'm help with rezing, I don't need to Mana Shift, and I've never had to Mana Shift more than once/twice per battle.
    BLM is unquestionably the best Mana Shifter in the game. They can afford to do it on cd with almost no loss.
    That's actually not very useful at all though. It's about as useful as SAM's slashing debuff (it's useless). Neither should have much weight in balancing.
    (1)

  8. #8
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Galvuu View Post
    That's actually not very useful at all though. It's about as useful as SAM's slashing debuff (it's useless). Neither should have much weight in balancing.
    Neither have any utility in balancing. Defensive utility means as much as healer DPS when balancing personal DPS according to yoshi p.
    (0)

  9. #9
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Elnidfse View Post
    Neither have any utility in balancing. Defensive utility means as much as healer DPS when balancing personal DPS according to yoshi p.
    Slightly off-topic, I kinda hope his comment on that was the politically correct PR stance.
    He can't honestly say something like that after Gordias is still fresh in many of our memories lol
    (Although that further validates the original point... I don't think he should disregard Mana Shift/defensive utilities in genral outright though...)
    (1)

  10. #10
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Galvuu View Post
    Slightly off-topic, I kinda hope his comment on that was the politically correct PR stance.
    He can't honestly say something like that after Gordias is still fresh in many of our memories lol
    (Although that further validates the original point... I don't think he should disregard Mana Shift/defensive utilities in genral outright though...)
    Square is never going to release a raid tier on the level of Gordias again. They already said to expect it to be around creator tier. And defensive utilities should be disregarded. They're fine and all for progression but are absolutely worthless when you have a boss on farm or are going for speedkills. That raise and cure mean little to nothing when we shift back into solo tank solo healer strategies that just burn a boss down.
    (1)

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