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  1. #1
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Honestly, I don't see why people would have issue with BLM>SAM in optimal setting. Because in truth, optimal situation will be very rare. There are very few attempts where nothing will affect your BLM. I can't think of many time I did Lakshmi or susano where I havnt been targeted by a single flower, lightning rock or dice. if such a thing were to happen, I don't think it would be too far fetched to have the BLM>SAM . but since these situation are as rare as a 8 planets alignment, having the BLM DPS slightly above the SAM to ensure they are roughly equal due to the BLM loosing DPS during mechanics would be ideal.
    I mean, SAM bring the slashing debuff, what does BLM bring? I give mana to a healer during transition. That's about it.
    (3)

  2. #2
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    BLM will never be a dps king unless they straight double its potency per cast or buff them a bit and reduce the CD on triple.

    It cannot be because Yoshi will never let it become that strong despite have little to no utility and their design philosophy , despite naming the very things that affect blm and why it should be boosted, will conveniently leave out BLM.

    BM will get boosted but dont expect SAM leves of sustains

    ill eat my words otherwise
    (1)

  3. #3
    Player
    Krisom's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Krisom Stillwater
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    Can someone explain why everyone thinks Ninja should do higher personal DPS than Dragoon?
    I'm alright with the idea that Monk and Samurai should be doing more damage, but TA alone stumps out everything that Dragoon has.

    Also BLM should be doing the same, if stationary long enough just edging out SAM when it comes to damage.

    Another thing to note that good melee will keep their uptime if AoE drops underneath them, we even had our tank position Susanoo next to the gap so that melee who jump over and can just about reach him for uptime. That fight surely screws over casters way more than it does range.
    (3)

  4. #4
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Krisom View Post
    snip
    They shouldn't. DRG should be beating out BRD and NIN (probably be a bit under MNK and about SMN in levels of dps).
    Preach it brother. Not sure why people perceive DRG as being "more useful" than NIN. Now that the BRD+MCH comp is mostly dead due to the Disembowel nerf, DRG shouldn't be as low.

    As for the whole uptime nonsense, the primals we currently have contain a lot of rng mechanics that are going to screw up your uptime- get in the gaols, stunned or knockbacked more than once and that's 1% uptime off the window. So comparing in Susano is very hard. Lakshmi is a dummy fight. On top, it also has some rng (the hands but, mostly, if people Vril the confusion or not).
    The last fight where no mechanic specifically punished a member was A11S (A12S had that teleport into adds thing, so one melee would get shafted).
    Now, you can go "but you didn't have Triple in A11S". I didn't. So the results aren't exactly valid. But, on the other hand, I did have a ton of speed compared to now, and I had a much better rotation (check the leniency numbers on the other page). Take this as a heuristic. Soon we'll have Deltascape Savage to confirm the validity of this approximation, anyway.
    There's 7 caster kills in the top 50 fastest clears, and every BLM is ~1.5% shorter on uptime than their melee counterparts. Note that A11S had that stupid sword aoe mechanic that melee had to deal with and casters didn't, so, by all accounts, this should be a "pro-caster fight".
    Now, you can tell me that Triple, if absolutely perfectly used, will cover that 1.5%. I'm confident it won't, though it can mitigate it somewhat. At absolute best, if I use my kit perfectly, get very lucky with the procs (this can always happen- the plants can align and I get a proc for every bit of movement I need to do. Happens one in like ten times, and it feels good), I have roughly as much uptime as melee. At absolute worse, I need to either sacrifice dps to keep my cds for movement (this is an issue, especially if it costs me Triple usages over a fight), or I don't and get messed up if rng doesn't look my way funny.

    Every job has difficulties to deal with. The corollary isn't "melee is so easy". Like I said, I play Monk. Not much, and not super well, but I have some idea of how a melee plays. The point I was making is that out of all jobs I've tried in this game, none feels as punished by movement as Black Mage. Now you can try to convince me that I'm wrong and that other jobs have it worse in that regard, and that I'm actually rubbish at this job and should be getting more uptime than my melee counterparts. I just can't believe it.
    Sure, an uncooperative tank/party will mess you up. But that's true for any role almost (maybe BRD can handle anything other than a tank sprinting to him and cleaving him with a tankbuster).

    This kind of thing is important in balancing jobs because if the devs perceive this wrong, then the balancing will always be questionable- kinda like what it's now. If any of that was true, then NIN/MNK/SAM wouldn't be top competitors- you find two (or even three) of these in every comp on the top 50 fastest kills of each primal (I'm not even joking about this, go check). How can you justify these jobs "have it worse" when DRG/SMN/BLM barely appear anywhere? If that was true, this trio would be able to compete. But they can't. Both because they are inherently weaker and/or because mechanics and transitions punish them heavily (both are true).

    (MCH goes separately. I don't play MCH, but my impression is that while it's punishing, the issue isn't just the punishment, though perhaps that could use some work. The issue is that their damage is just way too low for the utility they bring. As in "give them 400 dps single target" too low).

    ... and sorry for losing my cool, rest of the forums. Too passionate about balance, I guess- being forced to change jobs twice over a year a half ingame does that to you -.-
    (4)
    Last edited by Galvuu; 07-14-2017 at 08:11 PM.

  5. #5
    Player
    Krisom's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Krisom Stillwater
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Galvuu View Post
    Snip
    While I appreciate the effort, you're reading way too far into my comment and getting excited over nothing.
    It was just a comment about melee losing less uptime when AoE is dropped underneath them and some mobile mechanics melee can keep their said uptime if the conditions are right. - 90% of what you said was irrelevant.
    (0)

  6. #6
    Player
    KuroTenshi's Avatar
    Join Date
    Jun 2015
    Posts
    25
    Character
    Lael Night
    World
    Cactuar
    Main Class
    Reaper Lv 100
    I actually like what someone mentioned about melee and ranged. Ranged can take the place of melee, but melee cannot take the place of ranged. If melee do less damage than ranged there's no reason to bring melee. Optimally you'd take as many ranged to every fight as you can even now. But currently due to melee dps(sam/mnk) and utility(nin/drg) you still want to keep at least two melee.
    (1)

  7. #7
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by KuroTenshi View Post
    I actually like what someone mentioned about melee and ranged. Ranged can take the place of melee, but melee cannot take the place of ranged. If melee do less damage than ranged there's no reason to bring melee. Optimally you'd take as many ranged to every fight as you can even now. But currently due to melee dps(sam/mnk) and utility(nin/drg) you still want to keep at least two melee.
    1) Ranged DPS would have to do MORE than melee while also being more RELIABLE in their DPS. Neither of these two conditions are true. In fact, they're so not true that you'd be better off taking 3 melee and 1 RDM and in fact the fastest times have done just that.
    2) Try to remember stacking jobs and that association with limit breaks
    3) Ranged physical can not take the place of melee. In fact, you don't even have to take a ranged physical DPS at all. While you shouldn't do 4 melee DPS. 3 melee and 1 caster works just fine and is actually a better solution than 3 melee and 1 ranged physical.
    4) DRG should not be mentioned. Their rDPS contribution does not balance out their low damage.

    Quote Originally Posted by Aysen View Post
    It's not about how it affects their dps. It's about how likely a party is to choose them over other classes. The utility a RDM brings to the table compensates for a lower damage. If I had a BLM and a RDM who do the same amount of damage and let's say the BLM has embolden too, I would still choose the RDM because of cure and raise.
    Their lower damage? On average RDM is HIGHER than other DPS.... The icing on the cake is that they have cure and raise.
    (1)
    Last edited by Elnidfse; 07-14-2017 at 06:04 PM.

  8. #8
    Player
    Aysen's Avatar
    Join Date
    Jul 2011
    Posts
    25
    Character
    Anciene Peacecraft
    World
    Excalibur
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Elnidfse View Post
    Their lower damage? On average RDM is HIGHER than other DPS.... The icing on the cake is that they have cure and raise.
    I was referring to a hypothetical situation wherein two equally skilled players are playing RDM and BLM respectively and the two classes are perfectly balanced. Now I change the scenario and give cure and raise to RDM. As a result their dps is now below that of the BLM. As a static leader, despite the fact that the RDM does slightly less dps, I will choose the RDM because of his added utility.

    I simply wanted to state that skills that lower a class's dps should still be taken into account when determining their overall dps ranking. A class that lacks utility must compensate for it by having something else such as higher dps.

    Hopefully, we can all agree that SE wants every class to be equally desireable as a member of any party.
    (0)
    Last edited by Aysen; 07-14-2017 at 07:18 PM.

  9. #9
    Player
    Aysen's Avatar
    Join Date
    Jul 2011
    Posts
    25
    Character
    Anciene Peacecraft
    World
    Excalibur
    Main Class
    Thaumaturge Lv 70
    Also, casters are ruthlessly punished by mechanics. That's why their average damage per hit is higher than the average damage per hit for melee classes. This is by design by the game developers. Just look at the potency values and you'll see. Fine, not convinced?

    Let's say I'm playing a BLM. I'm doing my rotation. Uh oh. Titan put down a knock you off the platform right under me. Lets tally:
    Interrupted cast: 1.5s
    Moving: 2s
    Moving back: 2s (yes we do this too, mechanics)
    Hard cast B3: 3.5
    9s of no dps

    Now I probably lost Astral Fire which means I lost Enocian which means I lost progress for Foul.

    This would be akin to SAM losing all their Sen and Kenki.
    Akin to MNK losing greased lightning.
    Akin to NIN losing Huton and putting Ninjustsu on CD.
    Akin to DRG losing BotD.
    (6)

  10. #10
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Are we talking about dps ranking on a dummy where everyone has 100% uptime or are we talking about dps rankings on an actual encounter? If we are talking about an actual encounter why should MCH dps be less than a class like NIN? Does MCH bring more utility than a NIN? Because it doesn't seem that way. The melee vs range argument doesn't work because uptime is included if we are talking about actual encounter dps. Heck, MCH is even harder to play than NIN.
    (4)

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