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  1. #51
    Player
    Bremusa's Avatar
    Join Date
    Jul 2017
    Posts
    1
    Character
    Bremusa Oogami
    World
    Zodiark
    Main Class
    Monk Lv 70
    Quote Originally Posted by Chronons View Post
    snip
    Hi. I'm Galvuu's Monk.
    It's a different character because I wanted a burly Roe lady to punch things and not a tiny, skinny catgirl.
    It's a different service account because I wanted retainer space very badly (and be able to have both characters logged on at the same time for crafting).
    I never post with it because I'm a caster main and I'm pretty sure it's against the forum rules.
    I don't comment on MNK threads because, as I play much less MNK than BLM/SMN/RDM/AST/SCH/WHM, I don't think I have the level of expertise required to provide valuable input.
    Glad to have been of service.

    (You keep spouting this fallacy nonsense, and your only counterpoint was providing a single top parse. Back to my main account).
    (2)

  2. #52
    Player
    jamvng's Avatar
    Join Date
    May 2016
    Posts
    21
    Character
    Jamvng Strife
    World
    Exodus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Chronons View Post
    snip
    Uptime for melee vs casters is dependent on fight. Susano is a bad example because there are many mechanics that hit random DPS that cause loss of uptime. Lightning causes one person to move (and melee to lose uptime), stun causes a huge loss of uptime, and Gaol even more so.

    Some mechanics may affect a caster more while others can affect melee more. For puddles in Susano, you can often hit the boss while dodging puddles as a melee without losing uptime, especially if party coordinates and baits the puddles properly. As a caster, if you get a puddle at a bad time, you have to cancel your cast (which basically means you wasted that whole period of casting with no DPS), and move (again no DPS while moving), before you can start casting again. On the other hand, mechanics that cause melee to leave boss range for extended periods of time (like crossing chasm for lightning prey) will lose melee more uptime.
    (cont'd below)
    (3)
    Last edited by jamvng; 07-14-2017 at 04:09 AM.

  3. #53
    Player
    jamvng's Avatar
    Join Date
    May 2016
    Posts
    21
    Character
    Jamvng Strife
    World
    Exodus
    Main Class
    Black Mage Lv 70
    (cont'd)
    There are other variables that affect these too like gap closers and Swiftcast, however different fights will affect uptime different for either roles.

    My conclusion is that I don't agree with you that casters should inherently do less DPS, because uptime will vary on fights and who has more uptime will vary on fight, mechanics and party strategy (a party that babies a BLM for example, will have vastly more uptime than a party that doesn't).
    (3)
    Last edited by jamvng; 07-14-2017 at 04:10 AM.

  4. #54
    Player
    Osh1mA's Avatar
    Join Date
    Mar 2016
    Posts
    41
    Character
    Oshima Cromwell
    World
    Cerberus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Chronons View Post
    I am using the same data as you? Go look at the report CecMiller provided. It shows an example of a RDM having less uptime than the NIN. If you do look at more examples you will see that it is the case that it fluctuates based on personal skill, time for the fight, etc. Generally around that 1-2%.

    In fact heres the best BLM and SAM reports on the site for Susano.
    https://www.fflogs.com/reports/k94fg...pe=damage-done
    https://www.fflogs.com/reports/V9kja...pe=damage-done
    How are this parses even proving your point? less than 1% of uptime result in 500+dps difference or what? Caster in SAMs party has less active time
    (5)
    Last edited by Osh1mA; 07-14-2017 at 04:28 AM.

  5. #55
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Sunako View Post
    By that logic samurai should be behind majority of dps because their aoe is kinda top tier compared other classes.
    Still doesn't really approach Blm or Smn, beats out Rdm.

    Nin has really good AoE now and Mnks AoE was always pretty solid for melee as well. Drgs is kind of flat though.
    (0)

  6. #56
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Chronons View Post
    Did you notice blm and samurai encounter time is different. If encounter take longer % time of downtime(sword phase) is smaller and your uptime is higher. Longer the enounter is, higher your uptime is in susano if you are lucky enough and not get into stun by mechanics in susano. Thats why majority of best parses have like 8 - 9min enounter time and 6min speed kills have little lower personal dps.
    (2)

  7. #57
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Any melee that does not know how to keep up high uptime on a boss, unless the mechanics physically makes the boss disappear from the arena, is a bad melee. Seriously.
    The only class that horribly affected now by mechanics are BLMs. SMNs to a smaller degree.

    There are so so so many things you can do as a melee to keep uptime on the boss. If people are not capable of doing it, then it's not the problem of the archetype. It's the player.
    (4)

  8. #58
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    People talking as if AoE mattered in savage.

    Let's remember how many AoE intensive fights were in Alexander:

    A2 -> Trash fight
    A5 -> Killing the pigs (usually with AoE LB)
    A6 -> Killing adds (another AoE LB)
    A12 -> Killing adds probably the only fight with A2 that it mattered AoE

    WoW So basically you will run a BLM in 2 out of 12 fights since A5 and A6 can be done with a Ranged LB. AoE Doesn't matter at all.
    (1)

  9. #59
    Player
    Chronons's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Sunako View Post
    snip
    I did, I dont think anyone could objectively prove which has greater uptime over all content without serious data crunching. I dont even think those logs service as any kind of grand proof of concept. They are just a data point suggesting that under certain circumstances a BLM can achieve higher uptime than a melee like SAM. Those circumstances vary and dont account for the vast dps difference between the two jobs, as I have said. However, if that base premise is true (that melee are greater effected by mechs) it would mean that making BLM=SAM or BLM>SAM in terms of dps would effectively make SAM obsolete.
    (0)

  10. #60
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Chronons View Post
    I did, I dont think anyone could objectively prove which has greater uptime over all content without serious data crunching. I dont even think those logs service as any kind of grand proof of concept. They are just a data point suggesting that under certain circumstances a BLM can achieve higher uptime than a melee like SAM. Those circumstances vary and dont account for the vast dps difference between the two jobs, as I have said. However, if that base premise is true (that melee are greater effected by mechs) it would mean that making BLM=SAM or BLM>SAM in terms of dps would effectively make SAM obsolete.
    SAM brings slashing debuff, if you don't have WAR you could bring a SAM instead of NIN. And if you are saying that you would always bring NIN, maybe NIN needs a nerf.
    (0)

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