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  1. #1
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Gallus View Post
    DRG has dragon sight, litany and disembowel. That's a lot of raid damage (especially litany and disembowel). RDM's embolden is nowhere near what provides DRG. NIN is a bit closer because TA is strong. The issue with DRG is that it's a very inconvenient class to play... lots of positionals with massive punishing dps loss if failed (cough samurai cough), long ogcd animations and a timer that makes your life hell.
    Except Litany and dragon sight put together is roughly the same as embolden in contribution. Disembowel is a wildcard because realistically it will only provide for one other class, which would possibly be slightly less than what litany currently provides. RDM is a super convenient class to play also, so someone pushing a DRG to the max should be higher than someone pushing RDM to the max, because on average RDM is affected by skill level a lot less. Basically RDM should outperform DRG until the 95th percentile.
    (2)
    Last edited by HoLoFoNo; 07-14-2017 at 12:55 AM.

  2. #2
    Player
    BlackThought's Avatar
    Join Date
    Aug 2013
    Posts
    164
    Character
    Black Thought
    World
    Malboro
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Gallus View Post
    DRG has dragon sight, litany and disembowel. That's a lot of raid damage (especially litany and disembowel). RDM's embolden is nowhere near what provides DRG. NIN is a bit closer because TA is strong. The issue with DRG is that it's a very inconvenient class to play... lots of positionals with massive punishing dps loss if failed (cough samurai cough), long ogcd animations and a timer that makes your life hell.
    Disembowel has been significantly nerfed and one of the major benfeciaries (MCH) is utterly doomed. Littany, while great, pales in comparison to TA. Moreover RDM and NIN are already miles ahead anyway. RDM's spot curing and raising is well, far and away better.
    (1)

  3. #3
    Player
    CecMiller's Avatar
    Join Date
    Jun 2017
    Posts
    133
    Character
    Cecilia Miller
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Gallus View Post
    So it's like this atm.

    Melee: SAM/NIN> MNK/DRG
    Casters: RDM>BLM/SMN
    Ranged: BRD>MCH

    How rankings should be:

    1 - SAM/BLM
    2 - MNK
    3 - SMN
    4 - RDM/NIN
    5 - DRG
    6 - MCH
    7 - BRD

    How rankings really are atm:

    1 - SAM
    2 - RDM
    3 - BLM
    4 - SMN
    5 - NIN/MNK
    6 - DRG
    7 - BRD
    8 - MCH
    Your rankings of how things are atm are REALLY off. SMN is bottom 3 and lowest at all percentiles below 70, but rises to 3rd worst with MCH at bottom at higher percentiles. Also there is NO WAY that BRD is doing less dps than DRG atm. BRD is always higher than DRG in the statistics of the 2 EX fights. NIN and MNK are both higher up with MNK 2nd (for the higher percentiles, but usually RDM) and NIN 4th/3rd usually. RDM at most percentiles also had 2nd place. They only really start going down the rankings at 95/99th percentiles to 3rd losing their place to monk.

    My statistics for the classes are available from here: https://www.fflogs.com/statistics/15/#dataset=70

    Fiddle around with that in the top left corner to get some idea of how certain classes perform at certain percentile/player skill levels (10th being really bad and 90+ being really good)

    That said if SMN was just below Monk I'd be fine with that.

    Quote Originally Posted by Chronons View Post
    Oh wow, some of you are seriously going to argue that casters have equal uptime to melee. Yes, it is true that if you do this mechanic in a certain way with the entire raid co-operating you can make it so that melee have equal uptime with casters. That doesnt invalidate the main point. It is generally true that casters are less punished by mechanics than melee, hence the reason for them generally having higher damage.
    Checking your lodestone, it seems that you don't really have you casters levelled past 30 and so have no idea how the classes play. I have my SAM to 70 and RDM/SMN at 70 and I've used them all in EX trials. Where is you evidence that casters are less punished by mechanics than melee? You mentioned uptime, so go look at fflogs and you'll notice that they're within 1-2% of each other and if anything, I see the casters having less uptimes than any other class. I do think BLM should do SAM comparable damage. If you're arguing that melee are more punished than casters with regards to mechanics, answer me this: Why are all the casters bar RDM doing such low dps on EX fights compared to dummies? SMN is bottom 3 and the supposed big hitter of the casters - BLM - is doing less than SAM (by a wide margin), MNK, RDM and NIN (yes even ninja) and only catches up at the 95/99th percentile. I've played SAM in susano and dodging the puddles are SUPER easy and you can gap close back. The uptime of melee dps isnt that different from a caster. I'd recommend you look at some susano logs and if the players are good, they should be within 1-2% of each other at most. There is no reason melee should be doing more DPS than a caster based on the fact that they're "melee". Mechanics effect both equally in general but in certain fights, it can be worse for either the caster or the melee.

    You can begin by looking at some of the fastest kills where playerskill is about equal: https://www.fflogs.com/reports/MZ7fQ...pe=damage-done

    You'll notice that the casters generally have the lowest uptime (healers cast too but I don't really include them as the uptime is based on dps). You can look at many more logs of equally skilled player and you'll find that the casters, in general, have lower uptime in susano (BLM is probably the worst affected here).

    EDIT: Just read up on the responses. Looks like Galvuu got there first. They're completely right.
    (5)
    Last edited by CecMiller; 07-14-2017 at 02:10 AM.
    : d

  4. #4
    Player
    Angry_Evil's Avatar
    Join Date
    Jul 2017
    Posts
    129
    Character
    Angry Evil
    World
    Cerberus
    Main Class
    Summoner Lv 80
    SMN will get nothing, cause square hates us.
    (2)

  5. #5
    Player
    Medicine's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    508
    Character
    Tyurru Irisfield
    World
    Odin
    Main Class
    Paladin Lv 90
    Why does everyone want BRD to be the lowest dps class again?.. :c
    (3)

  6. #6
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    A caster should not be weaker than a melee, so BLM>SAM sounds about right.
    For melee: SAM>Monk>DRG>NIN
    For Ranged: MCH>Bard
    For casters: BLM>SMN>RDM

    Of course, I don't see any major changes happening yet so..
    (1)

  7. #7
    Player
    MiruWest's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Miru West
    World
    Behemoth
    Main Class
    Monk Lv 70
    Quote Originally Posted by Exiled_Tonberry View Post
    A caster should not be weaker than a melee, so BLM>SAM sounds about right.
    For melee: SAM>Monk>DRG>NIN
    For Ranged: MCH>Bard
    For casters: BLM>SMN>RDM

    Of course, I don't see any major changes happening yet so..
    Why should casters be ahead of melee? Asking for a friend.
    (4)
    Last edited by MiruWest; 07-14-2017 at 12:09 AM.

  8. #8
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by MiruWest View Post
    Why should casters be ahead of melee, asking for a friend?
    The distinction between a caster, a melee physical dps and a ranged physical dps should be inconsequential for balancing.
    You look at what a job brings- utility (defensive and offensive) and personal dps, and weight those out.
    A ranged and melee job with the same utility should have the same dps in a raid setting (use statistical metrics to verify this).
    A caster and melee with similar utility would also follow suit there.

    Of course there's the issue of role-specific utility, and you should also account for that and use it to compare jobs within the same role, but that utility is usually not as relevant (outside ranged working as mp batteries, that might be a big thing).

    These numbers should the first and foremost concern (perhaps, the only concern, as things like "difficulty in execution" or "rotational complexity" are inherently subjective and it's hard to find an unbiased metric to go by that could account for such things).
    (7)
    Last edited by Galvuu; 07-14-2017 at 12:12 AM.

  9. #9
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Galvuu View Post
    snip
    Thank you Galvuu.

    People have got to understand that while QoL fixes are important, the performance of a class is paramount when balancing. Do you think the people who get the highest percentile on classes like SMN and BLM are struggling to play the class? People will always play the class they like even if they have to jump hurdles. But when the class doesn't reward them then that's when they will draw the line. Performance CAN be affected by clunkiness (such as DRG losing eyes setting back their 'burst' by 70 seconds instead of starting where they left off: in the case of lakshimi you basically spend 40 seconds extra) but it also can be affected by poor adjustment of something as simple as potencies or offensive utility.

    Someone said that utility should be limited to what the class brings that isn't the aim of its role, such as the Balance or verraise. I agree, heavy duty utility should be left to BRD and MCH really and if they want to go that route with RDM sure but I don't think they should, RDM shouldn't become a niche subhealer or some shit. Every other class should either have something that is defensive or restorative (like mantra or apoc) or even agro management is fine (shadewalker, smokebomb) or be limited to 1 party buff. It makes it so much easier to balance for the devs, and doesn't piss off the players who have had their class changed from what it was.

    Imagine turning BRD back into bowmage, but taking away all the utility and just making it a BLM with a bow. Yeah some people would love that but some people do play classes to be supportive, best not to change which classes can do what all the damn time like (DRG) and especially don't make a class strong but keep its utility while being adaptable (NIN).
    (0)

  10. #10
    Player
    Chronons's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Galvuu View Post
    The distinction between a caster, a melee physical dps and a ranged physical dps should be inconsequential for balancing.
    You look at what a job brings- utility (defensive and offensive) and personal dps, and weight those out.
    A ranged and melee job with the same utility should have the same dps in a raid setting (use statistical metrics to verify this).
    A caster and melee with similar utility would also follow suit there.
    What?? Are we just going to ignore that casters are punished less by mechanics than melee and ranged physical even less than that?
    People liked this post, I am confused.
    (2)

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