Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast
Results 91 to 100 of 120
  1. #91
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Krisom View Post
    snip
    They shouldn't. DRG should be beating out BRD and NIN (probably be a bit under MNK and about SMN in levels of dps).
    Preach it brother. Not sure why people perceive DRG as being "more useful" than NIN. Now that the BRD+MCH comp is mostly dead due to the Disembowel nerf, DRG shouldn't be as low.

    As for the whole uptime nonsense, the primals we currently have contain a lot of rng mechanics that are going to screw up your uptime- get in the gaols, stunned or knockbacked more than once and that's 1% uptime off the window. So comparing in Susano is very hard. Lakshmi is a dummy fight. On top, it also has some rng (the hands but, mostly, if people Vril the confusion or not).
    The last fight where no mechanic specifically punished a member was A11S (A12S had that teleport into adds thing, so one melee would get shafted).
    Now, you can go "but you didn't have Triple in A11S". I didn't. So the results aren't exactly valid. But, on the other hand, I did have a ton of speed compared to now, and I had a much better rotation (check the leniency numbers on the other page). Take this as a heuristic. Soon we'll have Deltascape Savage to confirm the validity of this approximation, anyway.
    There's 7 caster kills in the top 50 fastest clears, and every BLM is ~1.5% shorter on uptime than their melee counterparts. Note that A11S had that stupid sword aoe mechanic that melee had to deal with and casters didn't, so, by all accounts, this should be a "pro-caster fight".
    Now, you can tell me that Triple, if absolutely perfectly used, will cover that 1.5%. I'm confident it won't, though it can mitigate it somewhat. At absolute best, if I use my kit perfectly, get very lucky with the procs (this can always happen- the plants can align and I get a proc for every bit of movement I need to do. Happens one in like ten times, and it feels good), I have roughly as much uptime as melee. At absolute worse, I need to either sacrifice dps to keep my cds for movement (this is an issue, especially if it costs me Triple usages over a fight), or I don't and get messed up if rng doesn't look my way funny.

    Every job has difficulties to deal with. The corollary isn't "melee is so easy". Like I said, I play Monk. Not much, and not super well, but I have some idea of how a melee plays. The point I was making is that out of all jobs I've tried in this game, none feels as punished by movement as Black Mage. Now you can try to convince me that I'm wrong and that other jobs have it worse in that regard, and that I'm actually rubbish at this job and should be getting more uptime than my melee counterparts. I just can't believe it.
    Sure, an uncooperative tank/party will mess you up. But that's true for any role almost (maybe BRD can handle anything other than a tank sprinting to him and cleaving him with a tankbuster).

    This kind of thing is important in balancing jobs because if the devs perceive this wrong, then the balancing will always be questionable- kinda like what it's now. If any of that was true, then NIN/MNK/SAM wouldn't be top competitors- you find two (or even three) of these in every comp on the top 50 fastest kills of each primal (I'm not even joking about this, go check). How can you justify these jobs "have it worse" when DRG/SMN/BLM barely appear anywhere? If that was true, this trio would be able to compete. But they can't. Both because they are inherently weaker and/or because mechanics and transitions punish them heavily (both are true).

    (MCH goes separately. I don't play MCH, but my impression is that while it's punishing, the issue isn't just the punishment, though perhaps that could use some work. The issue is that their damage is just way too low for the utility they bring. As in "give them 400 dps single target" too low).

    ... and sorry for losing my cool, rest of the forums. Too passionate about balance, I guess- being forced to change jobs twice over a year a half ingame does that to you -.-
    (4)
    Last edited by Galvuu; 07-14-2017 at 08:11 PM.

  2. #92
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Are we talking about dps ranking on a dummy where everyone has 100% uptime or are we talking about dps rankings on an actual encounter? If we are talking about an actual encounter why should MCH dps be less than a class like NIN? Does MCH bring more utility than a NIN? Because it doesn't seem that way. The melee vs range argument doesn't work because uptime is included if we are talking about actual encounter dps. Heck, MCH is even harder to play than NIN.
    (4)

  3. #93
    Player

    Join Date
    Mar 2016
    Posts
    13
    Why the hell do people want rdm nerfed over a heal and a raise? If you HAVE to use them constantly which you shouldn't its a dps loss. I'd rather see rdm lose the heal as opposed to a damage nerf.
    (5)

  4. #94
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Nite83 View Post
    Why the hell do people want rdm nerfed over a heal and a raise? If you HAVE to use them constantly which you shouldn't its a dps loss. I'd rather see rdm lose the heal as opposed to a damage nerf.
    Because you can choose to use them if they are needed, whereas not having them you can't. Their existence is enough.

    I would definitely not rather see the heal gone, it is a vitally important part of the job's identity (from FF in general).
    (0)

  5. #95
    Player
    AxiomPITCH's Avatar
    Join Date
    Oct 2013
    Location
    Rowena's Center for Cultural Appropriation
    Posts
    53
    Character
    Wicked Quasar
    World
    Leviathan
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Nite83 View Post
    Why the hell do people want rdm nerfed over a heal and a raise? If you HAVE to use them constantly which you shouldn't its a dps loss. I'd rather see rdm lose the heal as opposed to a damage nerf.
    Of course it's a dps loss. It's just the fact of the matter, they are a powerful job with an easy playstyle with free instant damage through Fleche, Dualcast, and Contre Sixte as well as mobility from Dualcast, Corps, and Displacement. The icing on the cake is that they have the ability to recover when no one else can. I dunno why people use this argument, SMN has a raise and a (useless) heal and look where it is. On pure principle alone, RDM should approximately equal SMN.
    (1)

  6. #96
    Player
    Jeatac's Avatar
    Join Date
    Apr 2017
    Posts
    24
    Character
    Chillor Killor
    World
    Ultros
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Elnidfse View Post
    If BRD is this low because of the "utility" Clause than NIN need to be down here with RDM and MCH and DRG needs to be higher. But that's not what's going to happen. 4.05 is going to roll around and absolutely nothing is going to change.
    When 4.05 becomes live one thing I think will happen. There will be a whole lot less of the DRG...
    (0)

  7. #97
    Player
    Aysen's Avatar
    Join Date
    Jul 2011
    Posts
    25
    Character
    Anciene Peacecraft
    World
    Excalibur
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by MomoOG View Post
    snip
    Actual encounter for my post. The reason is simple. There has to be an order which means someone has to be last. As I said in my post. Everyone would get buffs. No nerfs. The difference between the dps of each class would go down. However, desireability has to be equal. Here are the features which determine the desireability value in a static for each class:

    Mobility: ability to cope with mechanics
    Peak DPS: actual encounter dps
    Party utility: what they being to the table

    Maybe other things.

    The sum of those things should be equal for each class making them all equally desireable. If I'm a bard and I do as much damage as a samurai but I additionally have a mp regen and party damage buff. Why bring a samurai. Pointless.

    Edit: to answer your question about MCH, they are ranged, no cast bar dps. They can cope with mechanics better than a NIN.

    Edit: thought of another factor, how easy it is to play therefore how much rng there is when you're trying to recruit one as well as reward for playing it well and dealing with everything else.
    (0)
    Last edited by Aysen; 07-15-2017 at 01:20 AM.

  8. #98
    Player
    Alchemii's Avatar
    Join Date
    Dec 2014
    Posts
    269
    Character
    Y'noh Tia
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    So here's my ranking on the matter.
    1) Sam/Blm
    2) Drg/Mnk/Mch (cause I'm bias )
    3)Rdm/Smn/Nin (from an unbias view this is probably where mch should be)
    4) Brd

    Now for actual numbered order
    1. Sam
    2. Blm
    3. Mnk
    4. Drg
    5. Mch (again bias)
    6. Rdm
    7. Nin
    8. Smn
    9. Brd
    (0)

  9. #99
    Player
    Aysen's Avatar
    Join Date
    Jul 2011
    Posts
    25
    Character
    Anciene Peacecraft
    World
    Excalibur
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by AxiomPITCH View Post
    Of course it's a dps loss. It's just the fact of the matter, they are a powerful job with an easy playstyle with free instant damage through Fleche, Dualcast, and Contre Sixte as well as mobility from Dualcast, Corps, and Displacement. The icing on the cake is that they have the ability to recover when no one else can. I dunno why people use this argument, SMN has a raise and a (useless) heal and look where it is. On pure principle alone, RDM should approximately equal SMN.
    I would agree with you if RDM didn't have Dualcast but it does which makes it a highly mobile class with a party dps buff. SMN has devotion but it's 1 person and it's hard to control who gets it.

    Edit: and it's easy to play so it's easier to find a "good" red mage.
    (1)
    Last edited by Aysen; 07-15-2017 at 01:16 AM.

  10. #100
    Player
    AxiomPITCH's Avatar
    Join Date
    Oct 2013
    Location
    Rowena's Center for Cultural Appropriation
    Posts
    53
    Character
    Wicked Quasar
    World
    Leviathan
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Aysen View Post
    I would agree with you if RDM didn't have Dualcast but it does which makes it a highly mobile class with a party dps buff. SMN has devotion but it's 1 person and it's hard to control who gets it.

    Edit: and it's easy to play so it's easier to find a "good" red mage.
    You're right honestly, if we're weighing both jobs based on their support capabilities, RDM should be even lower than SMN in single target damage. But I really don't see that happening, especially with all the die hard fans of the job running around crying that the rest of us are asking to be equal, that coupled with the fact that RDM's aoe is a bit lackluster in comparison to either BLM or SMN means if they were nerfed considerably, there would be no reason to bring it in anything but 8-man progression raids for all of the utility and forgiveness. After progression you could just swap to SMN or BLM for more damage. It would be like 3.0 WHM and AST all over again.


    And I'm gonna be honest here, if I were the one making the decision, I'd nerf RDM simply because it's borderline braindead easy. Even if you are a RDM and you want to play it better than the average RDM, you can't, as the skill floor and the skill ceiling are basically in the same spot. I really don't know how SE can design something like 4.0 SMN, and then turn around and make RDM what it is. As a BLM main I'm generally happy with where we are at the moment. SMN however, I give my greatest condolences to all of those who play and enjoy that job. It's really a shame actually. I have good friends who have mained SMN since 2.0 release day, who dropped it completely after the new changes in favor of RDM. "Why even play SMN when I can just play RDM. A quarter of the effort for more result."
    (2)

Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast