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  1. #3
    Player
    AmandaLashaquoa's Avatar
    Join Date
    Jun 2017
    Posts
    68
    Character
    Amanda Lashaquoa
    World
    Diabolos
    Main Class
    Bard Lv 70
    That would leave MCH as it is for Trials (where adds are not even 5% of the fight); We have Rapid Fire to increase atk speed, it would conflict with that hot shot, for dungeons the dispersion shot would be fun to use.
    Those changes would make MCH even harder, since you'd be altering your modes constantly specially in dungeons; In MY humble opinion they need to simplify rather than give us more, your changes do sound a little fun tho, however it seems like we'd still be weak, just even cooler; But just so my comment doesn't sound like a "no ur opinion is shiz." I'll add some of my ideas:
    - Make Hot Shot into a strong DoT just like Lead Shot used to be, make it count towards Wild Fire.
    - Increase the bonus dmg from Gauss Barrel to 15%
    - Increase Rook Overload and Bishop Overload potency to something astronomical or at least reduce the "broken turret debuff" to 10 seconds or remove that shitty skill, its SHIT as it is right now. (but but you can use it to finish off bosses! u can use it in Lakshmir before she summons adds!11) then yeah, increase its potency so it will finally be WORTH using.
    - Increase Dismantle to 10s (as it is right now, you can literally only use it for 1 skill or two autoattacks)
    - Increase the magic/phys vulnerability debuff from hypercharge just so we have that "support" touch.
    - Decrease Heated Shots heat gen. to 5 (because Cooldown dmg is quite shit for a skill we MUST in order to keep our DPS stable)]

    Yes, none of that removes or adds new skills or are new ideas, we don't need new things because we just got it, we need to enhance what we have, IMO.
    (0)
    Last edited by AmandaLashaquoa; 07-13-2017 at 10:46 PM.